Showing 63 of 63 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
Vertex.prototype.destroy = function destroy(criteria, cb) {
var self = this;
cb = cb || _.noop;
// TODO: should be in a transaction
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 270.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Edge.prototype.destroy = function destroy(criteria, cb) {
var self = this;
cb = cb || _.noop;
// TODO: should be in a transaction
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 270.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Vertex.prototype.drop = function (relations, cb) {
var self = this;
// If class doesn't exist don't delete records
if(!self.databaseClass){
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 179.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Edge.prototype.drop = function (relations, cb) {
var self = this;
// If class doesn't exist don't delete records
if(!self.databaseClass){
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 179.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File connection.js
has 374 lines of code (exceeds 250 allowed). Consider refactoring. Open
"use strict";
var Oriento = require('orientjs'),
async = require('async'),
_ = require('lodash'),
Function exports
has 119 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = (function() {
// You'll want to maintain a reference to each connection
// that gets registered with this adapter.
//
Function _getEdgeSides
has 90 lines of code (exceeds 25 allowed). Consider refactoring. Open
Edge.prototype._getEdgeSides = function _getEdgeSides(definition, collectionsById) {
collectionsById = collectionsById || {};
var self = this,
vertexA,
vertexB;
Function _parseDefinition
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
Document.prototype._parseDefinition = function _parseDefinition(definition, collectionsByIdentity) {
collectionsByIdentity = collectionsByIdentity || {};
var collectionDef = _.cloneDeep(definition);
var self = this;
Function exports
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
module.exports = (function() {
// You'll want to maintain a reference to each connection
// that gets registered with this adapter.
//
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File document.js
has 283 lines of code (exceeds 250 allowed). Consider refactoring. Open
"use strict";
var _ = require('lodash'),
utils = require('../utils'),
Query = require('../query'),
Function rewriteIds
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
exports.rewriteIds = function rewriteIds(models, schema) {
var self = this;
var isModelsArray = _.isArray(models);
var modelsAux = isModelsArray ? models : [models];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getFetchPlan
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
Associations.prototype.getFetchPlan = function getFetchPlan(collectionName, criteria, fetchPlanLevel) {
var self = this;
fetchPlanLevel = fetchPlanLevel || 1;
var parentSchema = self.connection.collections[collectionName].attributes;
var fetchPlan = '';
Function serializeValues
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
Record.prototype.serializeValues = function serializeValues(values) {
var self = this;
var returnResult = {};
Object.keys(values).forEach(function(key) {
Function fetchPlanJoin
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
Associations.prototype.fetchPlanJoin = function fetchPlanJoin(collectionName, criteria, cb) {
var self = this;
var opts = criteria._orientdb || {};
var fetchPlanLevel = opts.fetchPlanLevel || self.fetchPlanLevel;
Function extend
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
exports.extend = function extend(parent, source){
source = source || {};
var child;
if (_.isFunction(source)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createCollection
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
Connection.prototype.createCollection = function createCollection(collectionName, definition, cb) {
var self = this;
var collection = self.collections[collectionName];
Function genericJoin
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
Associations.prototype.genericJoin = function genericJoin(collectionName, criteria, cb) {
var self = this;
// Ignore `select` from waterline core
if ( typeof criteria === 'object') {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function update
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
Document.prototype.update = function update(criteria, values, cb) {
var _query,
record,
where,
self = this;
Function find
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
Document.prototype.find = function find(criteria, cb) {
var self = this;
var _query, query;
try {
Function fixId
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
Query.prototype.fixId = function fixId(original) {
var self = this;
return _.reduce(original, function parseClausePair(obj, val, key) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"