File marc21.rb
has 690 lines of code (exceeds 250 allowed). Consider refactoring. Open
class MARCModel < ASpaceExport::ExportModel
model_for :marc21
include JSONModel
Class MARCModel
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
class MARCModel < ASpaceExport::ExportModel
model_for :marc21
include JSONModel
Method handle_notes
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
def handle_notes(notes)
notes.each do |note|
prefix = case note['type']
when 'dimensions'; "Dimensions"
when 'physdesc'; "Physical Description note"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_agent_corporate_punctuation
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def handle_agent_corporate_punctuation(name_fields)
name_fields.sort! {|a, b| a[0][0] <=> b[0][0]}
# The value of subfield g must be enclosed in parentheses.
g_index = name_fields.find_index {|a| a[0] == "g"}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_other_creators
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def handle_other_creators(linked_agents)
primary_creator = linked_agents.find {|a| a['is_primary'] && a['role'] == 'creator'}
# if there is NOT a primary creator, automatically exclude the first in the list
# of creators to get 7xx tags since it was chosen as primary in #handle_primary_creator above
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_notes
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_notes(notes)
notes.each do |note|
prefix = case note['type']
when 'dimensions'; "Dimensions"
when 'physdesc'; "Physical Description note"
Method gather_agent_corporate_subfield_mappings
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def gather_agent_corporate_subfield_mappings(name, role_info, agent, terms=nil)
subfield_e, subfield_4 = prepare_role_subfields(role_info)
primary_name = name['primary_name'] rescue nil
sub_name1 = name['subordinate_name_1'] rescue nil
sub_name2 = name['subordinate_name_2'] rescue nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_agents
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def handle_agents(linked_agents)
handle_primary_creator(linked_agents)
handle_other_creators(linked_agents)
subjects = linked_agents.select {|a| a['role'] == 'subject'}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gather_agent_person_subfield_mappings
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def gather_agent_person_subfield_mappings(name, role_info, agent, terms=nil)
joint = name['name_order'] == 'direct' ? ' ' : ', '
name_parts = [name['primary_name'], name['rest_of_name']].reject {|i| i.nil? || i.empty?}.join(joint)
subfield_e, subfield_4 = prepare_role_subfields(role_info)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_title
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def handle_title(title, linked_agents, dates)
creator = linked_agents.find {|a| a['role'] == 'creator'}
date_codes = []
# process dates first, if defined.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_primary_creator
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def handle_primary_creator(linked_agents)
# ANW-504: get look for primary flag and creator role to find primary agent
primary_creator = linked_agents.find {|a| a['is_primary'] && a['role'] == 'creator'}
# use primary creator as 1xx agent, if present
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method assemble_controlfield_string
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def self.assemble_controlfield_string(obj)
date = obj.dates[0] || {}
string = obj['system_mtime'].scan(/\d{2}/)[1..3].join('')
string += date['date_type'] == 'single' ? 's' : 'i'
string += date['begin'] ? date['begin'][0..3] : " "
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_subjects
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_subjects(subjects)
subjects.each do |link|
subject = link['_resolved']
term, *terms = subject['terms']
code, ind2 = case term['term_type']
Method handle_other_creators
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_other_creators(linked_agents)
primary_creator = linked_agents.find {|a| a['is_primary'] && a['role'] == 'creator'}
# if there is NOT a primary creator, automatically exclude the first in the list
# of creators to get 7xx tags since it was chosen as primary in #handle_primary_creator above
Method handle_agents
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_agents(linked_agents)
handle_primary_creator(linked_agents)
handle_other_creators(linked_agents)
subjects = linked_agents.select {|a| a['role'] == 'subject'}
Method gather_agent_family_subfield_mappings
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def gather_agent_family_subfield_mappings(name, role_info, agent, terms=nil)
subfield_e, subfield_4 = prepare_role_subfields(role_info)
family_name = name['family_name'] rescue nil
qualifier = name['qualifier'] rescue nil
dates = name['dates'] rescue nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gather_agent_corporate_subfield_mappings
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def gather_agent_corporate_subfield_mappings(name, role_info, agent, terms=nil)
subfield_e, subfield_4 = prepare_role_subfields(role_info)
primary_name = name['primary_name'] rescue nil
sub_name1 = name['subordinate_name_1'] rescue nil
sub_name2 = name['subordinate_name_2'] rescue nil
Method handle_primary_creator
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_primary_creator(linked_agents)
# ANW-504: get look for primary flag and creator role to find primary agent
primary_creator = linked_agents.find {|a| a['is_primary'] && a['role'] == 'creator'}
# use primary creator as 1xx agent, if present
Method handle_agent_person_punctuation
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def handle_agent_person_punctuation(name_fields)
#The value of subfields g and q must be enclosed in parentheses.
['g', 'q'].each do |sf|
index = name_fields.find_index {|a| a[0] == sf}
unless !index
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_agent_corporate_punctuation
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_agent_corporate_punctuation(name_fields)
name_fields.sort! {|a, b| a[0][0] <=> b[0][0]}
# The value of subfield g must be enclosed in parentheses.
g_index = name_fields.find_index {|a| a[0] == "g"}
Method gather_agent_person_subfield_mappings
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def gather_agent_person_subfield_mappings(name, role_info, agent, terms=nil)
joint = name['name_order'] == 'direct' ? ' ' : ', '
name_parts = [name['primary_name'], name['rest_of_name']].reject {|i| i.nil? || i.empty?}.join(joint)
subfield_e, subfield_4 = prepare_role_subfields(role_info)
Method handle_subjects
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def handle_subjects(subjects)
subjects.each do |link|
subject = link['_resolved']
term, *terms = subject['terms']
code, ind2 = case term['term_type']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_dates
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def handle_dates(dates)
return false if dates.empty?
dates = [["single", "inclusive", "range"], ["bulk"]].map {|types|
dates.find {|date| types.include? date['date_type'] }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_ead_loc
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def handle_ead_loc(ead_loc, publish, uri, slug)
# If there is EADlocation
#<datafield tag="856" ind1="4" ind2="2">
# <subfield code="z">Finding aid online:</subfield>
# <subfield code="u">EADlocation</subfield>
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_repo_code
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def handle_repo_code(repository, *finding_aid_language)
repo = repository['_resolved']
return false unless repo
sfa = repo['org_code'] ? repo['org_code'] : "Repository: #{repo['repo_code']}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_ark
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def handle_ark(ark_name)
return if ark_name.nil?
return unless [:arks_enabled]
# If ARKs are enabled, add an 856
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_agent_family_punctuation
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def handle_agent_family_punctuation(name_fields)
# TODO: DRY this up eventually. Leaving it as it is for now in case the logic changes.
#If subfield $d is present, the value of the preceding subfield must end in a colon.
#If subfield $c is present, the value of the preceding subfield must end in a colon.
#If subfield $e is present, the value of the preceding subfield must end in a comma.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method df_handler
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def self.df_handler(name, tag, ind1, ind2, code)
Similar blocks of code found in 3 locations. Consider refactoring. Open
['d', 'c', 'e'].each do |subfield|
s_index = name_fields.find_index {|a| a[0] == subfield}
# check if $subfield is present
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
['e', 'n', 'g'].each do |subfield|
s_index = name_fields.find_index {|a| a[0] == subfield}
# check if $subfield is present
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
['c', 'd', 'e'].each do |subfield|
s_index = name_fields.find_index {|a| a[0] == subfield}
# check if $subfield is present
unless !s_index || s_index == 0
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case creator['agent_type']
when 'agent_corporate_entity'
code = '110'
ind1 = '2'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case creator['agent_type']
when 'agent_corporate_entity'
code = '710'
ind1 = '2'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
tag = case t['term_type']
when 'uniform_title'; 't'
when 'genre_form', 'style_period'; 'v'
when 'topical', 'cultural_context'; 'x'
when 'temporal'; 'y'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
tag = case t['term_type']
when 'uniform_title'; 't'
when 'genre_form', 'style_period'; 'v'
when 'topical', 'cultural_context'; 'x'
when 'temporal'; 'y'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76