Cyclomatic complexity for <=> is too high. [13/6] Open
def <=>(other)
sd1,vt1 = self.showdate, self.vouchertype
sd2,vt2 = other.showdate, other.vouchertype
if vt1 == vt2
# same vouchertype: order by OPENING DATE of the show for which reserved, or display order
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method <=>
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def <=>(other)
sd1,vt1 = self.showdate, self.vouchertype
sd2,vt2 = other.showdate, other.vouchertype
if vt1 == vt2
# same vouchertype: order by OPENING DATE of the show for which reserved, or display order
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method menu_label_function
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def menu_label_function(admin_display = false)
if admin_display
single_production ? :date_with_explanation_for_admin : :name_with_explanation_for_admin
else
single_production ? :date_with_explanation : :name_with_explanation
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Odd else
layout detected. Did you mean to use elsif
? Open
return (if (sd1 && sd2) then (sd1 <=> sd2) else (vt1.display_order <=> vt2.display_order) end)
- Read upRead up
- Exclude checks
This cop checks for odd else block layout - like having an expression on the same line as the else keyword, which is usually a mistake.
Example:
# bad
if something
# ...
else do_this
do_that
end
Example:
# good
if something
# ...
else
do_this
do_that
end