app/models/cms/section_node.rb
Method move_to
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
Open
def move_to(section, position)
#logger.info "Moving Section Node ##{id} to Section ##{sec.id} Position #{pos}"
transaction do
if self.parent != section.node
remove_from_list
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visible?
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
def visible?
return false unless node
return false if (node.respond_to?(:hidden?) && node.hidden?)
return false if (node.respond_to?(:archived?) && node.archived?)
return false if (node.respond_to?(:published?) && !node.published?)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"