aslansky/css-sprite

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# css-sprite

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> A css sprite generator.

> Generates sprites and proper css files out of a directory of images.

> Supports retina sprites.

> Can inline base64 encoded sprites.

# css-sprite is now called [sprity](https://www.npmjs.com/package/sprity)

Version 1.0.0 had so many changes, that I decided to also change the name to something a little bit more catchy. So `css-sprite` is called [sprity](https://www.npmjs.com/package/sprity) from now on. css-sprite will be deprecated and no development will be done here anymore.

## Requirements

Starting with version 0.9 `css-sprite` has no external dependencies

## Install

Install with [npm](https://npmjs.org/package/css-sprite)

```
npm install css-sprite --save
```

If you want to use `css-sprite` on your cli install with:

```
npm install css-sprite -g
```

## Command Line Interface

```sh
Usage: css-sprite <out> <src>... [options]

out     path of directory to write sprite file to
src     glob strings to find source images to put into the sprite

Options:
    -b, --base64           create css with base64 encoded sprite (css file will be written to <out>)
    -c, --css-image-path   http path to images on the web server (relative to css path or absolute path)  [../images]
    -f, --format           output format of the sprite (png or jpg)  [png]
    -n, --name             name of sprite file without file extension   [sprite]
    -p, --processor        output format of the css. one of css, less, sass, scss or stylus  [css]
    -t, --template         output template file, overrides processor option
    -r, --retina           generate both retina and standard sprites. src images have to be in retina resolution
    -s, --style            file to write css to, if omitted no css is written
    -w, --watch            continuously create sprite
    --background           background color of the sprite in hex  [#FFFFFF]
    --cachebuster          appends a "cache buster" to the background image in the form "?<...>" (random)  [false]
    --margin               margin in px between tiles  [4]
    --interpolation        Interpolation algorithm used when scaling retina images (nearest-neighbor|moving-average|linear|grid|cubic|lanczos)
    --opacity              background opacity of the sprite. defaults to 0 when png or 100 when jpg  [0]
    --orientation          orientation of the sprite image (vertical|horizontal|binary-tree)  [vertical]
    --prefix               prefix for the class name used in css (without .)
    --no-sort              disable sorting of layout
```

## Programatic usage
```
var sprite = require('css-sprite');
sprite.create(options, cb);
```

### Options
* **src:** Array or string of globs to find source images to put into the sprite.  [required]
* **out:** path of directory to write sprite file to  [process.cwd()]
* **base64:** when true instead of creating a sprite writes base64 encoded images to css (css file will be written to `<out>`)
* **cssPath:** http path to images on the web server (relative to css path or absolute)  [../images]
* **format** format of the generated sprite (png or jpg). By default uses png.
* **name:** name of the sprite file without file extension  [sprite]
* **processor:** output format of the css. one of css, less, sass, scss or stylus  [css]
* **template:** output template file, overrides processor option (must be a [mustache](http://mustache.github.io/) template)
* **retina:** generate both retina and standard sprites. src images have to be in retina resolution
* **background** background color of the sprite in hex. Defaults to #FFFFFF
* **cachebuster** appends a "cache buster" to the background image in the form "?<...>" (random)  [false]
* **style:** file to write css to, if omitted no css is written
* **margin:** margin in px between tiles.  (Use an even number if generating retina sprites).  [4]
* **opacity** background opacity of the sprite between 0 and 100. Defaults to 0 when png or 100 when jpg
* **orientation:** orientation of the sprite image (vertical|horizontal|binary-tree) [vertical]
* **prefix:** prefix for the class name used in css (without .) [icon]
* **sort:** enable/disable sorting of layout [true]
* **interpolation** Interpolation algorithm used when scaling retina images to standard definition. Possible values are `nearest-neighbor`,`moving-average`,`linear`,`grid`,`cubic`,`lanczos`. Defaults to `grid`.


### Example
```js
var sprite = require('css-sprite');
sprite.create({
  src: ['./src/img/*.png'],
  out: './dist/img'
  name: 'sprites',
  style: './dist/scss/_sprites.scss',
  cssPath: '../img',
  processor: 'scss'
}, function () {
  console.log('done');
});
```

## Usage with [Gulp](http://gulpjs.com)
```js
var gulp = require('gulp');
var gulpif = require('gulp-if');
var sprite = require('css-sprite').stream;

// generate sprite.png and _sprite.scss
gulp.task('sprites', function () {
  return gulp.src('./src/img/*.png')
    .pipe(sprite({
      name: 'sprite',
      style: '_sprite.scss',
      cssPath: './img',
      processor: 'scss'
    }))
    .pipe(gulpif('*.png', gulp.dest('./dist/img/'), gulp.dest('./dist/scss/')))
});
// generate scss with base64 encoded images
gulp.task('base64', function () {
  return gulp.src('./src/img/*.png')
    .pipe(sprite({
      base64: true,
      style: '_base64.scss',
      processor: 'scss'
    }))
    .pipe(gulp.dest('./dist/scss/'));
});
```

Options to use `css-sprite` with [Gulp](http://gulpjs.com) are the same as for the `sprite.create` function with the exception of `src` and `out`.

## Usage with [Grunt](http://gruntjs.com)

Add `css-sprite` as a dependency to your grunt project and then use something like this in your `gruntfile.js`:

```js
module.exports = function(grunt) {

  // Project configuration.
  grunt.initConfig({
    css_sprite: {
      options: {
        'cssPath': '../images',
        'processor': 'css',
        'orientation': 'vertical',
        'margin': 4
      },
      sprite: {
        options: {
          'style': 'dest/css/sprite.css'
        },
        src: ['src/images/*', 'src/images2/*'],
        dest: 'dest/images/sprite.png',
      },
      base64: {
        options: {
          'base64': true
        },
        src: ['src/images/*'],
        dest: 'dest/scss/base64.css',
      }
    }
  });

  // Load the plugin that provides the "css-sprite" task.
  grunt.loadNpmTasks('css-sprite');

  // Default task(s).
  grunt.registerTask('default', ['css_sprite']);
};
```

Options to use `css-sprite` with [Grunt](http://gruntjs.com) are the same as for the `sprite.create` function with the exception of `src` and `out`.


## Usage with [sass](http://sass-lang.com/) / [less](http://lesscss.org/) / [stylus](http://learnboost.github.io/stylus/)

#### [scss](http://sass-lang.com/) example

```scss
@import 'sprite'; // the generated style file (sprite.scss)

// camera icon (camera.png in src directory)
.icon-camera {
  @include sprite($camera);
}

// cart icon (cart.png in src directory)
.icon-cart {
  @include sprite($cart);
}
```

#### [sass](http://sass-lang.com/) example

```sass
@import 'sprite' // the generated style file (sprite.sass)

// camera icon (camera.png in src directory)
.icon-camera
  +sprite($camera)

// cart icon (cart.png in src directory)
.icon-cart
  +sprite($cart)
```

#### [less](http://lesscss.org/) example

```less
@import 'sprite'; // the generated style file (sprite.less)

// camera icon (camera.png in src directory)
.icon-camera {
  .sprite(@camera);
}

// cart icon (cart.png in src directory)
.icon-cart {
  .sprite(@cart);
}
```

#### [stylus](http://learnboost.github.io/stylus/) example

```stylus
@import 'sprite' // the generated style file (sprite.styl)

// camera icon (camera.png in src directory)
.icon-camera
  sprite($camera)

// cart icon (cart.png in src directory)
.icon-cart
  sprite($cart)
```

## Using your own template

To use your own [mustache](http://mustache.github.io/) template for style file creation pass in the -t option followed by the template path. The following variables are available in the mustache template:

* **items** -- array of objects with the sprite tiles
  * **name** -- name of the tile
  * **x** -- x position
  * **y** -- y position
  * **width**
  * **height**
  * **offset_x** -- x offset within the sprite
  * **offset_y** -- y offset within the sprite
  * **class** -- class name of the tile
  * **px** -- object with pixel values instead of raw data (e.g width: '250px')
      * **x**, **y**, **offset_x**, **offset_y**, **height**, **width**, **total_height**, **total_width**
* **sprite** -- object with information about the sprite itself
  * **name** -- name of the sprite
  * **image** -- css path to sprite or base64 encode string
  * **escaped_image** -- escaped css path to sprite or base64 encode string
  * **class** -- class name of the sprite
* **retina** -- object with information about the retina sprite
  * **name** -- name of the retina sprite
  * **image** -- css path to retina sprite
  * **escaped_image** -- escaped css path to retina sprite
  * **class** -- class name of the retina sprite
  * **total_width** -- height of the retina sprite (for background-size)
  * **total_height** -- width of the retina sprite (for background-size)
  * **px** -- object with pixel values
    * **total_width**, **total_height**

Please have a look at the [included templates](https://github.com/aslansky/css-sprite/tree/master/lib/templates) to see how they work.