asteris-llc/converge

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resource/file/directory/directory.go

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// Copyright © 2016 Asteris, LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package directory

import (
    "fmt"
    "os"
    "path"

    "github.com/asteris-llc/converge/resource"
    "github.com/pkg/errors"
    "golang.org/x/net/context"
)

// Directory makes sure a directory is present on disk
type Directory struct {
    resource.TaskStatus

    // directory path
    Destination string `export:"destination"`

    // if true, directories will be created recursively
    CreateAll bool `export:"createall"`
}

// Check if the directory exists
func (d *Directory) Check(context.Context, resource.Renderer) (resource.TaskStatus, error) {
    status := resource.NewStatus()

    dest := d.Destination
    for dest != "/" {
        stat, err := os.Stat(dest)

        switch {
        case err != nil && !os.IsNotExist(err):
            return status, errors.Wrapf(err, "could not stat %q")

        case os.IsNotExist(err):
            // if we aren't told to create everything, we should fail early
            // since we can't create the parent directories
            if !d.CreateAll && dest != d.Destination {
                status.RaiseLevel(resource.StatusCantChange)
                status.AddMessage(fmt.Sprintf("%q does not exist and will not be created (enable create_all to do this)", dest))
                status.Differences = nil
                return status, nil
            }

            status.RaiseLevel(resource.StatusWillChange)
            status.AddDifference(dest, "<absent>", "<present>", "<absent>")

        case !stat.IsDir():
            status.RaiseLevel(resource.StatusCantChange)
            status.AddMessage(fmt.Sprintf("%q already exists and is not a directory", dest))
            return status, nil

        default:
            status.RaiseLevel(resource.StatusNoChange)
            if !status.HasChanges() {
                status.AddMessage(fmt.Sprintf("%q already exists", dest))
            }
            return status, nil
        }

        // pop a bit off the end
        dest = path.Dir(dest)
    }

    d.TaskStatus = status
    return d, nil
}

// Apply creates the directory
func (d *Directory) Apply(context.Context) (resource.TaskStatus, error) {
    var err error

    if d.CreateAll {
        err = os.MkdirAll(d.Destination, 0700)
    } else {
        err = os.Mkdir(d.Destination, 0700)
    }

    if err != nil {
        return nil, err
    }

    status := resource.NewStatus()
    status.RaiseLevel(resource.StatusWillChange)
    status.AddMessage(fmt.Sprintf("%q exists", d.Destination))
    d.TaskStatus = status

    return d, err
}