The method addControl() has an NPath complexity of 408. The configured NPath complexity threshold is 200. Open
public function addControl(string $name, $control = [], array $fieldSeed = []): Control
{
if ($this->form->entity === null) {
$this->form->setModel((new ProxyModel())->createEntity());
}
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NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method addControl() has a Cyclomatic Complexity of 19. The configured cyclomatic complexity threshold is 10. Open
public function addControl(string $name, $control = [], array $fieldSeed = []): Control
{
if ($this->form->entity === null) {
$this->form->setModel((new ProxyModel())->createEntity());
}
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class AbstractLayout has a coupling between objects value of 14. Consider to reduce the number of dependencies under 13. Open
abstract class AbstractLayout extends View
{
use WarnDynamicPropertyTrait;
/** Links layout to owner Form. */
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CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
The method addControl uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$dropdownModel = $control instanceof Control ? $control->model : ($control['model'] ?? null);
if ($dropdownModel !== null) {
$fieldSeed['type'] = $dropdownModel->getIdField()->type;
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method addControl uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$field = $model->addField($name, $fieldSeed);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Method name "_addControl" should not be prefixed with an underscore to indicate visibility Open
protected function _addControl(Control $control, Field $field): Control
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Line exceeds 120 characters; contains 123 characters Open
} elseif (is_a($controlClass, Control\Dropdown::class, true) || is_a($controlClass, Control\Lookup::class, true)) {
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Line exceeds 120 characters; contains 142 characters Open
$cascadeFromControl = $control instanceof Control\DropdownCascade ? $control->cascadeFrom : ($control['cascadeFrom'] ?? null);
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The method _addControl is not named in camelCase. Open
protected function _addControl(Control $control, Field $field): Control
{
return $this->add($control, $this->template->hasTag($field->shortName) ? $field->shortName : null);
}
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}