audiolize/vagrant-softlayer

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lib/vagrant-softlayer/action.rb

Summary

Maintainability
C
1 day
Test Coverage

Method action_up has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

      def self.action_up
        Vagrant::Action::Builder.new.tap do |b|
          if defined?(HandleBox)
            b.use HandleBox
          else
Severity: Minor
Found in lib/vagrant-softlayer/action.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method action_rebuild has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

      def self.action_rebuild
        Vagrant::Action::Builder.new.tap do |b|
          b.use Call, Confirm, I18n.t("vagrant_softlayer.vm.rebuild_confirmation"), :force_rebuild do |env, b2|
            if env[:result]
              b2.use ConfigValidate
Severity: Minor
Found in lib/vagrant-softlayer/action.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method action_up has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def self.action_up
        Vagrant::Action::Builder.new.tap do |b|
          if defined?(HandleBox)
            b.use HandleBox
          else
Severity: Minor
Found in lib/vagrant-softlayer/action.rb - About 1 hr to fix

    Method action_destroy has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

          def self.action_destroy
            Vagrant::Action::Builder.new.tap do |b|
              b.use Call, DestroyConfirm do |env, b2|
                if env[:result]
                  b2.use ConfigValidate
    Severity: Minor
    Found in lib/vagrant-softlayer/action.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method action_provision has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

          def self.action_provision
            Vagrant::Action::Builder.new.tap do |b|
              b.use ConfigValidate
              b.use Call, Is, :running do |env, b2|
                if !env[:result]
    Severity: Minor
    Found in lib/vagrant-softlayer/action.rb - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

          def self.action_halt
            Vagrant::Action::Builder.new.tap do |b|
              b.use ConfigValidate
              b.use Call, Is, :running do |env, b2|
                if !env[:result]
    Severity: Major
    Found in lib/vagrant-softlayer/action.rb and 2 other locations - About 45 mins to fix
    lib/vagrant-softlayer/action.rb on lines 124..134
    lib/vagrant-softlayer/action.rb on lines 169..179

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

          def self.action_suspend
            Vagrant::Action::Builder.new.tap do |b|
              b.use ConfigValidate
              b.use Call, Is, :running do |env, b2|
                if !env[:result]
    Severity: Major
    Found in lib/vagrant-softlayer/action.rb and 2 other locations - About 45 mins to fix
    lib/vagrant-softlayer/action.rb on lines 37..47
    lib/vagrant-softlayer/action.rb on lines 124..134

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

          def self.action_resume
            Vagrant::Action::Builder.new.tap do |b|
              b.use ConfigValidate
              b.use Call, Is, :paused do |env, b2|
                if !env[:result]
    Severity: Major
    Found in lib/vagrant-softlayer/action.rb and 2 other locations - About 45 mins to fix
    lib/vagrant-softlayer/action.rb on lines 37..47
    lib/vagrant-softlayer/action.rb on lines 169..179

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          def self.action_ssh_run
            Vagrant::Action::Builder.new.tap do |b|
              b.use ConfigValidate
              b.use Call, Is, :running do |env, b2|
                if !env[:result]
    Severity: Minor
    Found in lib/vagrant-softlayer/action.rb and 1 other location - About 40 mins to fix
    lib/vagrant-softlayer/action.rb on lines 140..149

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 37.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          def self.action_ssh
            Vagrant::Action::Builder.new.tap do |b|
              b.use ConfigValidate
              b.use Call, Is, :running do |env, b2|
                if !env[:result]
    Severity: Minor
    Found in lib/vagrant-softlayer/action.rb and 1 other location - About 40 mins to fix
    lib/vagrant-softlayer/action.rb on lines 154..163

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 37.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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