aurelia/aurelia

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packages/router/src/navigator.ts

Summary

Maintainability
D
2 days
Test Coverage
D
60%

Function navigate has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

  public navigate(navigation: INavigation | Navigation): Promise<boolean> {
    if (!(navigation instanceof Navigation)) {
      navigation = Navigation.create(navigation);
    }
    const navigationFlags = new NavigationFlags();
Severity: Minor
Found in packages/router/src/navigator.ts - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function finalize has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

  public async finalize(navigation: Navigation, isLast: boolean): Promise<void> {
    // If this navigation shouldn't be added to history...
    if (navigation.untracked ?? false) {
      // ...and it's a navigation from the browser (back, forward, url)...
      if ((navigation.fromBrowser ?? false) && this.options.store != null) {
Severity: Minor
Found in packages/router/src/navigator.ts - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File navigator.ts has 286 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import { EventAggregator, IContainer, IEventAggregator, resolve } from '@aurelia/kernel';
import { IRouteableComponent } from './interfaces';
import { RoutingInstruction } from './instructions/routing-instruction';
import { Navigation, IStoredNavigation, INavigation, NavigationFlags } from './navigation';
import { Runner, Step } from './utilities/runner';
Severity: Minor
Found in packages/router/src/navigator.ts - About 2 hrs to fix

    Function navigate has 47 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      public navigate(navigation: INavigation | Navigation): Promise<boolean> {
        if (!(navigation instanceof Navigation)) {
          navigation = Navigation.create(navigation);
        }
        const navigationFlags = new NavigationFlags();
    Severity: Minor
    Found in packages/router/src/navigator.ts - About 1 hr to fix

      Function saveState has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

        public async saveState(index: number, push: boolean): Promise<boolean | void> {
          // Make sure all navigations are clean of non-persisting data
          for (let i = 0; i < this.navigations.length; i++) {
            this.navigations[i] = Navigation.create(this.navigations[i].toStoredNavigation());
          }
      Severity: Minor
      Found in packages/router/src/navigator.ts - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function serializeNavigation has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        private async serializeNavigation(navigation: Navigation, preservedNavigations: Navigation[]): Promise<void> {
          let excludeComponents = [];
          // Components in preserved navigations should not be serialized/freed
          for (const preservedNavigation of preservedNavigations) {
            // Get components from instruction...
      Severity: Minor
      Found in packages/router/src/navigator.ts - About 1 hr to fix

        Avoid deeply nested control flow statements.
        Open

                  if (typeof navig.instruction !== 'string' || typeof navig.fullStateInstruction !== 'string') {
                    // Use serialize to dispose routing instruction components
                    // since the end result is the same. Pass the navigations
                    // that should be preserved so that components in them aren't
                    // disposed if they also exist in discarded routing instructions.
        Severity: Major
        Found in packages/router/src/navigator.ts - About 45 mins to fix

          Function serializeNavigation has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

            private async serializeNavigation(navigation: Navigation, preservedNavigations: Navigation[]): Promise<void> {
              let excludeComponents = [];
              // Components in preserved navigations should not be serialized/freed
              for (const preservedNavigation of preservedNavigations) {
                // Get components from instruction...
          Severity: Minor
          Found in packages/router/src/navigator.ts - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function cancel has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

            public async cancel(navigation: Navigation): Promise<void> {
              if (this.options.store != null) {
                // If it's a new navigation...
                if (navigation.navigation?.new) {
                  // ...from the browser (url)...
          Severity: Minor
          Found in packages/router/src/navigator.ts - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function freeInstructionComponents has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

            private freeInstructionComponents(instruction: RoutingInstruction, excludeComponents: IRouteableComponent[], alreadyDone: IRouteableComponent[]): void | Promise<void> {
              const component = instruction.component.instance;
              const viewport = instruction.viewport?.instance as Viewport ?? null;
              // Both viewport and component instance should be set in order to free/dispose
              if (component === null || viewport === null || alreadyDone.some(done => done === component)) {
          Severity: Minor
          Found in packages/router/src/navigator.ts - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if (typeof preservedNavigation.fullStateInstruction !== 'string') {
                  excludeComponents.push(...RoutingInstruction.flat(preservedNavigation.fullStateInstruction)
                    .filter(instruction => instruction.endpoint.instance !== null) // Both endpoint instance and...
                    .map(instruction => instruction.component.instance)); // ...component instance should be set
                }
          Severity: Major
          Found in packages/router/src/navigator.ts and 1 other location - About 2 hrs to fix
          packages/router/src/navigator.ts on lines 473..477

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 79.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if (typeof preservedNavigation.instruction !== 'string') {
                  excludeComponents.push(...RoutingInstruction.flat(preservedNavigation.instruction)
                    .filter(instruction => instruction.endpoint.instance !== null) // Both endpoint instance and...
                    .map(instruction => instruction.component.instance)); // ...component instance should be set
                }
          Severity: Major
          Found in packages/router/src/navigator.ts and 1 other location - About 2 hrs to fix
          packages/router/src/navigator.ts on lines 479..483

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 79.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

          export interface IStoredNavigatorState {
            state?: Record<string, unknown>;
            navigations: IStoredNavigation[];
            navigationIndex: number;
          }
          Severity: Minor
          Found in packages/router/src/navigator.ts and 1 other location - About 30 mins to fix
          packages/router/src/navigator.ts on lines 100..104

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

          export interface INavigatorState {
            state?: Record<string, unknown>;
            navigations: Navigation[];
            navigationIndex: number;
          }
          Severity: Minor
          Found in packages/router/src/navigator.ts and 1 other location - About 30 mins to fix
          packages/router/src/navigator.ts on lines 91..95

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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