Showing 6 of 6 total issues
Method tick!
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def tick!
command.radar_heading = sensors.radar_heading + (RTanque::Heading::ONE_DEGREE * 30)
if sensors.button_down?(Gosu::KbLeft)
command.turret_heading = sensors.turret_heading - (RTanque::Heading::ONE_DEGREE * 10)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tick
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def tick
self.delete_if do |member|
if member.dead?
true
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method button_down?
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def button_down?(button_id)
if self.class.const_defined?(:Gosu)
button_id = Gosu::Window.char_to_button_id(button_id) unless button_id.kind_of?(Integer)
@gui_window && @gui_window.button_down?(button_id)
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method destroy_lock
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def destroy_lock(reflection)
command.heading = reflection.heading
command.radar_heading = reflection.heading
command.turret_heading = reflection.heading
command.speed = reflection.distance > 200 ? MAX_BOT_SPEED : MAX_BOT_SPEED / 2.0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method hits
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def hits(bots, &on_hit)
bots.each do |hit_bot|
if hit_bot.position.within_radius?(self.position, Bot::RADIUS)
self.dead!
on_hit.call(self.bot, hit_bot) if on_hit
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method bind_to_arena
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"