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assets/javascripts/jquery/jquery.jqplot/examples/jquery-ui/js/jquery.effects.core.js

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/*
 * jQuery UI Effects 1.9pre
 *
 * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
 * Dual licensed under the MIT or GPL Version 2 licenses.
 * http://jquery.org/license
 *
 * http://docs.jquery.com/UI/Effects/
 */
;jQuery.effects || (function($, undefined) {

var backCompat = $.uiBackCompat !== false;

$.effects = {
    effect: {}
};

/******************************************************************************/
/****************************** COLOR ANIMATIONS ******************************/
/******************************************************************************/

// override the animation for color styles
$.each(["backgroundColor", "borderBottomColor", "borderLeftColor",
    "borderRightColor", "borderTopColor", "borderColor", "color", "outlineColor"],
function(i, attr) {
    $.fx.step[attr] = function(fx) {
        if (!fx.colorInit) {
            fx.start = getColor(fx.elem, attr);
            fx.end = getRGB(fx.end);
            fx.colorInit = true;
        }

        fx.elem.style[attr] = "rgb(" +
            Math.max(Math.min(parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0], 10), 255), 0) + "," +
            Math.max(Math.min(parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1], 10), 255), 0) + "," +
            Math.max(Math.min(parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2], 10), 255), 0) + ")";
    };
});

// Color Conversion functions from highlightFade
// By Blair Mitchelmore
// http://jquery.offput.ca/highlightFade/

// Parse strings looking for color tuples [255,255,255]
function getRGB(color) {
        var result;

        // Check if we're already dealing with an array of colors
        if ( color && color.constructor === Array && color.length === 3 )
                return color;

        // Look for rgb(num,num,num)
        if (result = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color))
                return [parseInt(result[1],10), parseInt(result[2],10), parseInt(result[3],10)];

        // Look for rgb(num%,num%,num%)
        if (result = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(color))
                return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55];

        // Look for #a0b1c2
        if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color))
                return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)];

        // Look for #fff
        if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color))
                return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)];

        // Look for rgba(0, 0, 0, 0) == transparent in Safari 3
        if (result = /rgba\(0, 0, 0, 0\)/.exec(color))
                return colors["transparent"];

        // Otherwise, we're most likely dealing with a named color
        return colors[$.trim(color).toLowerCase()];
}

function getColor(elem, attr) {
        var color;

        do {
                color = $.curCSS(elem, attr);

                // Keep going until we find an element that has color, or we hit the body
                if ( color != "" && color !== "transparent" || $.nodeName(elem, "body") )
                        break;

                attr = "backgroundColor";
        } while ( elem = elem.parentNode );

        return getRGB(color);
};

// Some named colors to work with
// From Interface by Stefan Petre
// http://interface.eyecon.ro/

var colors = {
    aqua:[0,255,255],
    azure:[240,255,255],
    beige:[245,245,220],
    black:[0,0,0],
    blue:[0,0,255],
    brown:[165,42,42],
    cyan:[0,255,255],
    darkblue:[0,0,139],
    darkcyan:[0,139,139],
    darkgrey:[169,169,169],
    darkgreen:[0,100,0],
    darkkhaki:[189,183,107],
    darkmagenta:[139,0,139],
    darkolivegreen:[85,107,47],
    darkorange:[255,140,0],
    darkorchid:[153,50,204],
    darkred:[139,0,0],
    darksalmon:[233,150,122],
    darkviolet:[148,0,211],
    fuchsia:[255,0,255],
    gold:[255,215,0],
    green:[0,128,0],
    indigo:[75,0,130],
    khaki:[240,230,140],
    lightblue:[173,216,230],
    lightcyan:[224,255,255],
    lightgreen:[144,238,144],
    lightgrey:[211,211,211],
    lightpink:[255,182,193],
    lightyellow:[255,255,224],
    lime:[0,255,0],
    magenta:[255,0,255],
    maroon:[128,0,0],
    navy:[0,0,128],
    olive:[128,128,0],
    orange:[255,165,0],
    pink:[255,192,203],
    purple:[128,0,128],
    violet:[128,0,128],
    red:[255,0,0],
    silver:[192,192,192],
    white:[255,255,255],
    yellow:[255,255,0],
    transparent: [255,255,255]
};



/******************************************************************************/
/****************************** CLASS ANIMATIONS ******************************/
/******************************************************************************/

var classAnimationActions = [ "add", "remove", "toggle" ],
    shorthandStyles = {
        border: 1,
        borderBottom: 1,
        borderColor: 1,
        borderLeft: 1,
        borderRight: 1,
        borderTop: 1,
        borderWidth: 1,
        margin: 1,
        padding: 1
    },
    // prefix used for storing data on .data()
    dataSpace = "ec.storage.";

$.each([ "borderLeftStyle", "borderRightStyle", "borderBottomStyle", "borderTopStyle" ], function( _, prop ) {
    $.fx.step[ prop ] = function( fx ) {
        if ( fx.end !== "none" && !fx.setAttr || fx.pos === 1 && !fx.setAttr ) {
            jQuery.style( fx.elem, prop, fx.end );
            fx.setAttr = true;
        }
    };
});

function getElementStyles() {
    var style = this.ownerDocument.defaultView
            ? this.ownerDocument.defaultView.getComputedStyle( this, null )
            : this.currentStyle,
        newStyle = {},
        key,
        camelCase,
        len;

    // webkit enumerates style porperties
    if ( style && style.length && style[ 0 ] && style[ style[ 0 ] ] ) {
        len = style.length;
        while ( len-- ) {
            key = style[ len ];
            if ( typeof style[ key ] === "string" ) {
                newStyle[ $.camelCase( key ) ] = style[ key ];
            }
        }
    } else {
        for ( key in style ) {
            if ( typeof style[ key ] === "string" ) {
                newStyle[ key ] = style[ key ];
            }
        }
    }

    return newStyle;
}


function styleDifference( oldStyle, newStyle ) {
    var diff = {},
        name, value;

    for ( name in newStyle ) {
        value = newStyle[ name ];
        if ( oldStyle[ name ] != value ) {
            if ( !shorthandStyles[ name ] ) {
                if ( $.fx.step[ name ] || !isNaN( parseFloat( value ) ) ) {
                    diff[ name ] = value;
                }
            }
        }
    }

    return diff;
}

$.effects.animateClass = function( value, duration, easing, callback ) {
    var o = $.speed( duration, easing, callback );

    return this.queue( function() {
        var animated = $( this ),
            baseClass = animated.attr( "class" ) || "",
            finalClass,
            allAnimations = o.children ? animated.find( "*" ).andSelf() : animated;

        // map the animated objects to store the original styles.
        allAnimations = allAnimations.map(function() {
            var el = $( this );
            return {
                el: el,
                originalStyleAttr: el.attr( "style" ) || " ",
                start: getElementStyles.call( this )
            };
        });

        // apply class change
        $.each( classAnimationActions, function(i, action) {
            if ( value[ action ] ) {
                animated[ action + "Class" ]( value[ action ] );
            }
        });
        finalClass = animated.attr( "class" );

        // map all animated objects again - calculate new styles and diff
        allAnimations = allAnimations.map(function() {
            this.end = getElementStyles.call( this.el[ 0 ] );
            this.diff = styleDifference( this.start, this.end );
            return this;
        });

        // apply original class
        animated.attr( "class", baseClass );

        // map all animated objects again - this time collecting a promise
        allAnimations = allAnimations.map(function() {
            var styleInfo = this,
                dfd = $.Deferred();

            this.el.animate( this.diff, {
                duration: o.duration,
                easing: o.easing,
                queue: false,
                complete: function() {
                    dfd.resolve( styleInfo );
                }
            });
            return dfd.promise();
        });

        // once all animations have completed:
        $.when.apply( $, allAnimations.get() ).done(function() {

            // set the final class
            animated.attr( "class", finalClass );

            // for each animated element
            $.each( arguments, function() {
                if ( typeof this.el.attr( "style" ) === "object" ) {
                    this.el.attr( "style" ).cssText = "";
                    this.el.attr( "style" ).cssText = this.originalStyleAttr;
                } else {
                    this.el.attr( "style", this.originalStyleAttr );
                }
            });

            // this is guarnteed to be there if you use jQuery.speed()
            // it also handles dequeuing the next anim...
            o.complete.call( animated[ 0 ] );
        });
    });
};

$.fn.extend({
    _addClass: $.fn.addClass,
    addClass: function( classNames, speed, easing, callback ) {
        return speed ?
            $.effects.animateClass.apply( this, [{ add: classNames }, speed, easing, callback ]) :
            this._addClass(classNames);
    },

    _removeClass: $.fn.removeClass,
    removeClass: function( classNames, speed, easing, callback ) {
        return speed ?
            $.effects.animateClass.apply( this, [{ remove: classNames }, speed, easing, callback ]) :
            this._removeClass(classNames);
    },

    _toggleClass: $.fn.toggleClass,
    toggleClass: function( classNames, force, speed, easing, callback ) {
        if ( typeof force === "boolean" || force === undefined ) {
            if ( !speed ) {
                // without speed parameter;
                return this._toggleClass( classNames, force );
            } else {
                return $.effects.animateClass.apply( this, [( force ? { add:classNames } : { remove:classNames }), speed, easing, callback ]);
            }
        } else {
            // without force parameter;
            return $.effects.animateClass.apply( this, [{ toggle: classNames }, force, speed, easing ]);
        }
    },

    switchClass: function( remove, add, speed, easing, callback) {
        return $.effects.animateClass.apply( this, [{
                add: add,
                remove: remove
            }, speed, easing, callback ]);
    }
});



/******************************************************************************/
/*********************************** EFFECTS **********************************/
/******************************************************************************/

$.extend( $.effects, {
    version: "1.9pre",

    // Saves a set of properties in a data storage
    save: function( element, set ) {
        for( var i=0; i < set.length; i++ ) {
            if ( set[ i ] !== null ) {
                element.data( dataSpace + set[ i ], element[ 0 ].style[ set[ i ] ] );
            }
        }
    },

    // Restores a set of previously saved properties from a data storage
    restore: function( element, set ) {
        for( var i=0; i < set.length; i++ ) {
            if ( set[ i ] !== null ) {
                element.css( set[ i ], element.data( dataSpace + set[ i ] ) );
            }
        }
    },

    setMode: function( el, mode ) {
        if (mode === "toggle") {
            mode = el.is( ":hidden" ) ? "show" : "hide";
        }
        return mode;
    },

    // Translates a [top,left] array into a baseline value
    // this should be a little more flexible in the future to handle a string & hash
    getBaseline: function( origin, original ) {
        var y, x;
        switch ( origin[ 0 ] ) {
            case "top": y = 0; break;
            case "middle": y = 0.5; break;
            case "bottom": y = 1; break;
            default: y = origin[ 0 ] / original.height;
        };
        switch ( origin[ 1 ] ) {
            case "left": x = 0; break;
            case "center": x = 0.5; break;
            case "right": x = 1; break;
            default: x = origin[ 1 ] / original.width;
        };
        return {
            x: x,
            y: y
        };
    },

    // Wraps the element around a wrapper that copies position properties
    createWrapper: function( element ) {

        // if the element is already wrapped, return it
        if ( element.parent().is( ".ui-effects-wrapper" )) {
            return element.parent();
        }

        // wrap the element
        var props = {
                width: element.outerWidth(true),
                height: element.outerHeight(true),
                "float": element.css( "float" )
            },
            wrapper = $( "<div></div>" )
                .addClass( "ui-effects-wrapper" )
                .css({
                    fontSize: "100%",
                    background: "transparent",
                    border: "none",
                    margin: 0,
                    padding: 0
                }),
            // Store the size in case width/height are defined in % - Fixes #5245
            size = {
                width: element.width(),
                height: element.height()
            },
            active = document.activeElement;

        element.wrap( wrapper );

        // Fixes #7595 - Elements lose focus when wrapped.
        if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) {
            $( active ).focus();
        }

        wrapper = element.parent(); //Hotfix for jQuery 1.4 since some change in wrap() seems to actually loose the reference to the wrapped element

        // transfer positioning properties to the wrapper
        if ( element.css( "position" ) === "static" ) {
            wrapper.css({ position: "relative" });
            element.css({ position: "relative" });
        } else {
            $.extend( props, {
                position: element.css( "position" ),
                zIndex: element.css( "z-index" )
            });
            $.each([ "top", "left", "bottom", "right" ], function(i, pos) {
                props[ pos ] = element.css( pos );
                if ( isNaN( parseInt( props[ pos ], 10 ) ) ) {
                    props[ pos ] = "auto";
                }
            });
            element.css({
                position: "relative",
                top: 0,
                left: 0,
                right: "auto",
                bottom: "auto"
            });
        }
        element.css(size);

        return wrapper.css( props ).show();
    },

    removeWrapper: function( element ) {
        var active = document.activeElement;

        if ( element.parent().is( ".ui-effects-wrapper" ) ) {
            element.parent().replaceWith( element );

            // Fixes #7595 - Elements lose focus when wrapped.
            if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) {
                $( active ).focus();
            }
        }


        return element;
    },

    setTransition: function( element, list, factor, value ) {
        value = value || {};
        $.each( list, function(i, x){
            var unit = element.cssUnit( x );
            if ( unit[ 0 ] > 0 ) value[ x ] = unit[ 0 ] * factor + unit[ 1 ];
        });
        return value;
    }
});

// return an effect options object for the given parameters:
function _normalizeArguments( effect, options, speed, callback ) {

    // short path for passing an effect options object:
    if ( $.isPlainObject( effect ) ) {
        return effect;
    }

    // convert to an object
    effect = { effect: effect };

    // catch (effect)
    if ( options === undefined ) {
        options = {};
    }

    // catch (effect, callback)
    if ( $.isFunction( options ) ) {
        callback = options;
        speed = null;
        options = {};
    }

    // catch (effect, speed, ?)
    if ( $.type( options ) === "number" || $.fx.speeds[ options ]) {
        callback = speed;
        speed = options;
        options = {};
    }

    // catch (effect, options, callback)
    if ( $.isFunction( speed ) ) {
        callback = speed;
        speed = null;
    }

    // add options to effect
    if ( options ) {
        $.extend( effect, options );
    }

    speed = speed || options.duration;
    effect.duration = $.fx.off ? 0 : typeof speed === "number"
        ? speed : speed in $.fx.speeds ? $.fx.speeds[ speed ] : $.fx.speeds._default;

    effect.complete = callback || options.complete;

    return effect;
}

function standardSpeed( speed ) {
    // valid standard speeds
    if ( !speed || typeof speed === "number" || $.fx.speeds[ speed ] ) {
        return true;
    }

    // invalid strings - treat as "normal" speed
    if ( typeof speed === "string" && !$.effects.effect[ speed ] ) {
        // TODO: remove in 2.0 (#7115)
        if ( backCompat && $.effects[ speed ] ) {
            return false;
        }
        return true;
    }

    return false;
}

$.fn.extend({
    effect: function( effect, options, speed, callback ) {
        var args = _normalizeArguments.apply( this, arguments ),
            mode = args.mode,
            queue = args.queue,
            effectMethod = $.effects.effect[ args.effect ],

            // DEPRECATED: remove in 2.0 (#7115)
            oldEffectMethod = !effectMethod && backCompat && $.effects[ args.effect ];

        if ( $.fx.off || !( effectMethod || oldEffectMethod ) ) {
            // delegate to the original method (e.g., .show()) if possible
            if ( mode ) {
                return this[ mode ]( args.duration, args.complete );
            } else {
                return this.each( function() {
                    if ( args.complete ) {
                        args.complete.call( this );
                    }
                });
            }
        }

        function run( next ) {
            var elem = $( this ),
                complete = args.complete,
                mode = args.mode;

            function done() {
                if ( $.isFunction( complete ) ) {
                    complete.call( elem[0] );
                }
                if ( $.isFunction( next ) ) {
                    next();
                }
            }

            // if the element is hiddden and mode is hide,
            // or element is visible and mode is show
            if ( elem.is( ":hidden" ) ? mode === "hide" : mode === "show" ) {
                done();
            } else {
                effectMethod.call( elem[0], args, done );
            }
        }

        // TODO: remove this check in 2.0, effectMethod will always be true
        if ( effectMethod ) {
            return queue === false ? this.each( run ) : this.queue( queue || "fx", run );
        } else {
            // DEPRECATED: remove in 2.0 (#7115)
            return oldEffectMethod.call(this, {
                options: args,
                duration: args.duration,
                callback: args.complete,
                mode: args.mode
            });
        }
    },

    _show: $.fn.show,
    show: function( speed ) {
        if ( standardSpeed( speed ) ) {
            return this._show.apply( this, arguments );
        } else {
            var args = _normalizeArguments.apply( this, arguments );
            args.mode = "show";
            return this.effect.call( this, args );
        }
    },

    _hide: $.fn.hide,
    hide: function( speed ) {
        if ( standardSpeed( speed ) ) {
            return this._hide.apply( this, arguments );
        } else {
            var args = _normalizeArguments.apply( this, arguments );
            args.mode = "hide";
            return this.effect.call( this, args );
        }
    },

    // jQuery core overloads toggle and creates _toggle
    __toggle: $.fn.toggle,
    toggle: function( speed ) {
        if ( standardSpeed( speed ) || typeof speed === "boolean" || $.isFunction( speed ) ) {
            return this.__toggle.apply( this, arguments );
        } else {
            var args = _normalizeArguments.apply( this, arguments );
            args.mode = "toggle";
            return this.effect.call( this, args );
        }
    },

    // helper functions
    cssUnit: function(key) {
        var style = this.css( key ),
            val = [];

        $.each( [ "em", "px", "%", "pt" ], function( i, unit ) {
            if ( style.indexOf( unit ) > 0 )
                val = [ parseFloat( style ), unit ];
        });
        return val;
    }
});



/******************************************************************************/
/*********************************** EASING ***********************************/
/******************************************************************************/

/*
 * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
 *
 * Uses the built in easing capabilities added In jQuery 1.1
 * to offer multiple easing options
 *
 * TERMS OF USE - jQuery Easing
 *
 * Open source under the BSD License.
 *
 * Copyright 2008 George McGinley Smith
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list
 * of conditions and the following disclaimer in the documentation and/or other materials
 * provided with the distribution.
 *
 * Neither the name of the author nor the names of contributors may be used to endorse
 * or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 *
*/

// t: current time, b: begInnIng value, c: change In value, d: duration
$.easing.jswing = $.easing.swing;

$.extend( $.easing, {
    def: "easeOutQuad",
    swing: function ( x, t, b, c, d ) {
        return $.easing[ $.easing.def ]( x, t, b, c, d );
    },
    easeInQuad: function ( x, t, b, c, d ) {
        return c * ( t /= d ) * t + b;
    },
    easeOutQuad: function ( x, t, b, c, d ) {
        return -c * ( t /= d ) * ( t - 2 ) + b;
    },
    easeInOutQuad: function ( x, t, b, c, d ) {
        if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t + b;
        return -c / 2 * ( ( --t ) * ( t-2 ) - 1) + b;
    },
    easeInCubic: function ( x, t, b, c, d ) {
        return c * ( t /= d ) * t * t + b;
    },
    easeOutCubic: function ( x, t, b, c, d ) {
        return c * ( ( t = t / d - 1 ) * t * t + 1 ) + b;
    },
    easeInOutCubic: function ( x, t, b, c, d ) {
        if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t * t + b;
        return c / 2 * ( ( t -= 2 ) * t * t + 2) + b;
    },
    easeInQuart: function ( x, t, b, c, d ) {
        return c * ( t /= d ) * t * t * t + b;
    },
    easeOutQuart: function ( x, t, b, c, d ) {
        return -c * ( ( t = t / d - 1 ) * t * t * t - 1) + b;
    },
    easeInOutQuart: function ( x, t, b, c, d ) {
        if ( (t /= d / 2 ) < 1 ) return c / 2 * t * t * t * t + b;
        return -c / 2 * ( ( t -= 2 ) * t * t * t - 2) + b;
    },
    easeInQuint: function ( x, t, b, c, d ) {
        return c * ( t /= d ) * t * t * t * t + b;
    },
    easeOutQuint: function ( x, t, b, c, d ) {
        return c * ( ( t = t / d - 1 ) * t * t * t * t + 1) + b;
    },
    easeInOutQuint: function ( x, t, b, c, d ) {
        if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t  * t * t * t + b;
        return c / 2 * ( ( t -= 2 ) * t * t * t * t + 2) + b;
    },
    easeInSine: function ( x, t, b, c, d ) {
        return -c * Math.cos( t / d * ( Math.PI / 2 ) ) + c + b;
    },
    easeOutSine: function ( x, t, b, c, d ) {
        return c * Math.sin( t / d * ( Math.PI /2 ) ) + b;
    },
    easeInOutSine: function ( x, t, b, c, d ) {
        return -c / 2 * ( Math.cos( Math.PI * t / d ) - 1 ) + b;
    },
    easeInExpo: function ( x, t, b, c, d ) {
        return ( t==0 ) ? b : c * Math.pow( 2, 10 * ( t / d - 1) ) + b;
    },
    easeOutExpo: function ( x, t, b, c, d ) {
        return ( t==d ) ? b + c : c * ( -Math.pow( 2, -10 * t / d) + 1) + b;
    },
    easeInOutExpo: function ( x, t, b, c, d ) {
        if ( t==0 ) return b;
        if ( t==d ) return b + c;
        if ( ( t /= d / 2) < 1) return c / 2 * Math.pow( 2, 10 * (t - 1) ) + b;
        return c / 2 * ( -Math.pow( 2, -10 * --t ) + 2 ) + b;
    },
    easeInCirc: function ( x, t, b, c, d ) {
        return -c * ( Math.sqrt( 1 - ( t /= d ) * t ) - 1 ) + b;
    },
    easeOutCirc: function ( x, t, b, c, d ) {
        return c * Math.sqrt( 1 - ( t = t / d - 1 ) * t ) + b;
    },
    easeInOutCirc: function ( x, t, b, c, d ) {
        if ( ( t /= d / 2) < 1 ) return -c / 2 * ( Math.sqrt( 1 - t * t ) - 1 ) + b;
        return c / 2 * ( Math.sqrt( 1 - ( t -= 2 ) * t ) + 1 ) + b;
    },
    easeInElastic: function ( x, t, b, c, d ) {
        var s = 1.70158,
            p = d * 0.3,
            a = c;
        if ( t == 0 ) return b;
        if ( ( t /= d ) == 1 ) return b+c;
        if ( a < Math.abs( c ) ) {
            a = c;
            s = p / 4;
        } else {
            s = p / ( 2 * Math.PI ) * Math.asin( c / a );
        }
        return - ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s) * ( 2 * Math.PI ) / p ) ) + b;
    },
    easeOutElastic: function ( x, t, b, c, d ) {
        var s = 1.70158,
            p = d * 0.3,
            a = c;
        if ( t == 0 ) return b;
        if ( ( t /= d ) == 1 ) return b+c;
        if ( a < Math.abs( c ) ) {
            a = c;
            s = p / 4;
        } else {
            s = p / ( 2 * Math.PI ) * Math.asin( c / a );
        }
        return a * Math.pow( 2, -10 * t ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) + c + b;
    },
    easeInOutElastic: function ( x, t, b, c, d ) {
        var s = 1.70158,
            p = d * ( 0.3 * 1.5 ),
            a = c;
        if ( t == 0 ) return b;
        if ( ( t /= d / 2 ) == 2 ) return b+c;
        if ( a < Math.abs( c ) ) {
            a = c;
            s = p / 4;
        } else {
            s = p / ( 2 * Math.PI ) * Math.asin( c / a );
        }
        if ( t < 1 ) return -.5 * ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) ) + b;
        return a * Math.pow( 2, -10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) *.5 + c + b;
    },
    easeInBack: function ( x, t, b, c, d, s ) {
        if ( s == undefined ) s = 1.70158;
        return c * ( t /= d ) * t * ( ( s+1 ) * t - s ) + b;
    },
    easeOutBack: function ( x, t, b, c, d, s ) {
        if ( s == undefined ) s = 1.70158;
        return c * ( ( t = t / d - 1 ) * t * ( ( s + 1 ) * t + s) + 1) + b;
    },
    easeInOutBack: function ( x, t, b, c, d, s ) {
        if ( s == undefined ) s = 1.70158;
        if ( ( t /= d / 2 ) < 1 ) return c / 2 * ( t * t * ( ( ( s *= 1.525 ) + 1 ) * t - s ) ) + b;
        return c / 2 * ( ( t -= 2 ) * t * ( ( ( s *= 1.525 ) + 1 ) * t + s) + 2) + b;
    },
    easeInBounce: function ( x, t, b, c, d ) {
        return c - $.easing.easeOutBounce( x, d - t, 0, c, d ) + b;
    },
    easeOutBounce: function ( x, t, b, c, d ) {
        if ( ( t /= d ) < ( 1 / 2.75 ) ) {
            return c * ( 7.5625 * t * t ) + b;
        } else if ( t < ( 2 / 2.75 ) ) {
            return c * ( 7.5625 * ( t -= ( 1.5 / 2.75 ) ) * t + .75 ) + b;
        } else if ( t < ( 2.5 / 2.75 ) ) {
            return c * ( 7.5625 * ( t -= ( 2.25/ 2.75 ) ) * t + .9375 ) + b;
        } else {
            return c * ( 7.5625 * ( t -= ( 2.625 / 2.75 ) ) * t + .984375 ) + b;
        }
    },
    easeInOutBounce: function ( x, t, b, c, d ) {
        if ( t < d / 2 ) return $.easing.easeInBounce( x, t * 2, 0, c, d ) * .5 + b;
        return $.easing.easeOutBounce( x, t * 2 - d, 0, c, d ) * .5 + c * .5 + b;
    }
});

/*
 *
 * TERMS OF USE - EASING EQUATIONS
 *
 * Open source under the BSD License.
 *
 * Copyright 2001 Robert Penner
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list
 * of conditions and the following disclaimer in the documentation and/or other materials
 * provided with the distribution.
 *
 * Neither the name of the author nor the names of contributors may be used to endorse
 * or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */

})(jQuery);