Class Generator
has 29 methods (exceeds 20 allowed). Consider refactoring. Open
class Generator
@grid = [] #avec trou
@gridPlayer = [] #completé par le jouer
@gridCorrect = [] #sans trou
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Method initialize
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def initialize(difficulty, grid_string = "")
puts "Generating new sudoku..."
# Either take a pre-created puzzle, or create a new one programmatically
random = Random.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method solve!
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def solve!
unchanged = false
imin = nil
pmin = []
min = 10
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method solve!
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def solve!
unchanged = false
imin = nil
pmin = []
min = 10
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Method initialize
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(difficulty, grid_string = "")
puts "Generating new sudoku..."
# Either take a pre-created puzzle, or create a new one programmatically
random = Random.new
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Method valid?
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def valid?()
return false unless @grid
return false unless @grid.length == 81
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return !has_duplicates()
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