Showing 147 of 147 total issues
Method index
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def index
commentable_type = get_commentable_type(params[:commentable_type])
commentable_class = commentable_type.singularize.constantize
commentable_type_humanized = commentable_type.humanize
commentable_type_tableized = commentable_type.tableize
Function interfaceUpdate
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
function interfaceUpdate(alt) //{{{
// This method tweaks the interface based on options object.
// Called when options are changed and at end of initialization.
{
if (options.allowResize) {
Method metro_area_update
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def metro_area_update
country = Country.find(params[:country_id]) unless params[:country_id].blank?
state = State.find(params[:state_id]) unless params[:state_id].blank?
states = country ? country.states : []
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def create
@user = current_user
@clipping = @user.clippings.new(clipping_params)
@clipping.user = @user
@clipping.tag_list = params[:tag_list] || ''
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function attr
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
jQuery.attr = function( elem, name, value, pass ) {
var lowerName = name.toLowerCase(),
nType = elem && elem.nodeType;
if ( pass ) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
function createHandles(li) //{{{
{
var i;
for (i = 0; i < li.length; i++) {
handle[li[i]] = insertHandle(li[i]);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
$.Jcrop.Loader(this,function(){
$(this).css({display:'block',visibility:'hidden'});
api = $.Jcrop(this, options);
if ($.isFunction(callback)) callback.call(api);
});
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
else {
$(this).css({display:'block',visibility:'hidden'});
api = $.Jcrop(this, options);
if ($.isFunction(callback)) callback.call(api);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function createDragbars(li) //{{{
{
var i;
for (i = 0; i < li.length; i++) {
dragbar[li[i]] = insertDragbar(li[i]);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function cropInit
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
function cropInit() {
croppable_name = '#' + croppable_id;
preview_name = '#' + preview_id;
// Copy the image, and insert it in an offscreen DIV
Function destroy
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
destroy: function() {
$.Widget.prototype.destroy.call(this);
this.element.unbind('.tagit');
this.tagList.unbind('.tagit');
Method rss_feed_for
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def rss_feed_for(resources, options = {})
xml = Builder::XmlMarkup.new(:indent => 2)
options[:feed] ||= {}
options[:item] ||= {}
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (ymin / yscale && (Math.abs(ysize) < ymin / yscale)) {
y2 = (ysize > 0) ? (y1 + ymin / yscale) : (y1 - ymin / yscale);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 64.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (xmin / xscale && (Math.abs(xsize) < xmin / xscale)) {
x2 = (xsize > 0) ? (x1 + xmin / xscale) : (x1 - xmin / xscale);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 64.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method atom_feed_for
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def atom_feed_for(resources, options = {})
xml = Builder::XmlMarkup.new(:indent => 2)
options[:feed] ||= {}
options[:item] ||= {}
Method ical
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def ical
@calendar = RiCal.Calendar
@calendar.add_x_property 'X-WR-CALNAME', configatron.community_name
@calendar.add_x_property 'X-WR-CALDESC', "#{configatron.community_name} #{:events.l}"
Event.all.each do |ce_event|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def show
respond_to do |format|
format.html do
# see notes in base_controller.rb on how this works
current_user.update_last_seen_at if logged_in?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method destroy
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def destroy
@user = User.find(params[:id])
unless @user.admin? || @user.featured_writer?
@user.spam! if params[:spam] && configatron.has_key?(:akismet_key)
@user.destroy
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function dragmodeHandler
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
function dragmodeHandler(mode, f) //{{{
{
return function (pos) {
if (!options.aspectRatio) {
switch (mode) {
Consider simplifying this complex logical expression. Open
unless admin? || moderator? || (@post && (@post.user.eql?(current_user))) || (!@post && @user && @user.eql?(current_user))
redirect_to :controller => 'sessions', :action => 'new' and return false
end