Showing 809 of 1,233 total issues
Method translate_tables
has 259 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
def translate_tables(locale)
{
"CO" => YearTable.from_i18n(
"Dracurouge.table.CO",
locale,
File NeverCloud.rb
has 585 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require "bcdice/dice_table/table"
module BCDice
module GameSystem
class NeverCloud < Base
Method eval_game_system_specific_command
has 234 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
def eval_game_system_specific_command(command)
output = ""
type = ""
total_n = ""
File tables.rb
has 531 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
module BCDice
module GameSystem
class MeikyuKingdom
# 生活散策表(2d6)
def mk_life_research_table
File DeadlineHeroes.rb
has 519 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require 'bcdice/dice_table/range_table'
module BCDice
module GameSystem
class DeadlineHeroes < Base
File Yggdrasill.rb
has 517 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require "bcdice/base"
module BCDice
module GameSystem
class Yggdrasill < Base
File InfiniteBabeL.rb
has 504 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require "bcdice/game_system/ShoujoTenrankai"
module BCDice
module GameSystem
class InfiniteBabeL < ShoujoTenrankai
File tables.rb
has 493 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
module BCDice
module GameSystem
class CyberpunkRed < Base
NIGHT_MARKET_FOODS_TABLE = DiceTable::RangeTable.new(
"食品とドラッグ",
File ColossalHunter.rb
has 492 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require "bcdice/format"
module BCDice
module GameSystem
class ColossalHunter < Base
File TwilightGunsmoke.rb
has 492 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require 'bcdice/dice_table/table'
require 'bcdice/dice_table/d66_range_table'
require 'bcdice/dice_table/d66_grid_table'
require 'bcdice/format'
Method eval_game_system_specific_command
has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring. Open
Open
def eval_game_system_specific_command(string)
tableName = ""
result = ""
number = 0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File BattleTech.rb
has 481 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require 'bcdice/format'
require 'bcdice/command/parser'
require 'bcdice/dice_table/table'
require 'bcdice/dice_table/range_table'
File Cthulhu7th.rb
has 481 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require "bcdice/game_system/cthulhu7th/rollable"
require "bcdice/game_system/cthulhu7th/full_auto"
module BCDice
module GameSystem
File SteamPunkers.rb
has 479 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
require 'bcdice/base'
require 'bcdice/dice_table/d66_range_table'
module BCDice
module GameSystem
File DemonParasite.rb
has 479 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
module BCDice
module GameSystem
class DemonParasite < Base
# ゲームシステムの識別子
ID = 'DemonParasite'
File Villaciel.rb
has 472 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
module BCDice
module GameSystem
class Villaciel < Base
# ゲームシステムの識別子
ID = 'Villaciel'
File Dracurouge.rb
has 468 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
module BCDice
module GameSystem
class Dracurouge < Base
# ゲームシステムの識別子
ID = 'Dracurouge'
Method eval_game_system_specific_command
has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring. Open
Open
def eval_game_system_specific_command(string)
if /^\d+D\d+/i.match?(string)
return roll_action(string)
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class HeroScale
has 50 methods (exceeds 20 allowed). Consider refactoring. Open
Open
class HeroScale < Base
# ゲームシステムの識別子
ID = 'HeroScale'
# ゲームシステム名
File DarkDaysDrive.rb
has 442 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
module BCDice
module GameSystem
class DarkDaysDrive < Base
# ゲームシステムの識別子
ID = 'DarkDaysDrive'