Showing 809 of 1,233 total issues
Method getSuccessResultText
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def getSuccessResultText(diceList, judgeNumber)
success = 0
countOne = 0
diceList.each do |i|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_weather_table
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def get_weather_table(roc)
name = "天候チェック"
table = [
[2, '大雨と強風。探索判定の難易度に+4。'],
[3, '風が強い1日になりそう。探索判定の難易度に+2。'],
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method result_2d6
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
return nil if target == '?' || cmp_op != :>=
if dice_total <= 2
Result.fumble("ファンブル(【モラル】-3。追跡フェイズなら吸血シーンを追加。戦闘フェイズなら吸血鬼は追加行動を一回得る)")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getBulletResults
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def getBulletResults(bullet_count, hit_type, diff)
bullet_set_count = getSetOfBullet(diff)
hit_bullet_count_base = getHitBulletCountBase(diff, bullet_set_count)
impale_bullet_count_base = (bullet_set_count / 2.to_f)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method roll
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def roll(dice_queue, randomizer, reroll_condition, sort)
dice_list_list = []
loop_count = 0
while !dice_queue.empty? && loop_count < REROLL_LIMIT
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run_once
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def run_once
input = Readline.readline(header())&.strip
unless input
puts
return
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checkRoll
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def checkRoll(diceCount)
debug("EndBreaker diceCount", diceCount)
rollCount = diceCount # ダブルトリガー
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eval
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def eval(game_system, randomizer)
round_type = game_system.round_type
cmp_op = @cmp_op || game_system.default_cmp_op
reroll_cmp_op = @reroll_cmp_op || cmp_op || :>=
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eval
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def eval(game_system, randomizer)
round_type = game_system.round_type
notations = @notations.map { |n| n.to_dice(round_type) }
cmp_op = @cmp_op || game_system.default_cmp_op
target_number = @target_number&.eval(round_type) || game_system.default_target_number
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"