bcdice/BCDice

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Method getSuccessResultText has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def getSuccessResultText(diceList, judgeNumber)
        success = 0
        countOne = 0

        diceList.each do |i|
Severity: Minor
Found in lib/bcdice/game_system/BlindMythos.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_weather_table has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def get_weather_table(roc)
        name = "天候チェック"
        table = [
          [2, '大雨と強風。探索判定の難易度に+4。'],
          [3, '風が強い1日になりそう。探索判定の難易度に+2。'],
Severity: Minor
Found in lib/bcdice/game_system/Postman.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method result_2d6 has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def result_2d6(total, dice_total, _dice_list, cmp_op, target)
        return nil if target == '?' || cmp_op != :>=

        if dice_total <= 2
          Result.fumble("ファンブル(【モラル】-3。追跡フェイズなら吸血シーンを追加。戦闘フェイズなら吸血鬼は追加行動を一回得る)")
Severity: Minor
Found in lib/bcdice/game_system/BloodCrusade.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getBulletResults has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def getBulletResults(bullet_count, hit_type, diff)
        bullet_set_count = getSetOfBullet(diff)
        hit_bullet_count_base = getHitBulletCountBase(diff, bullet_set_count)
        impale_bullet_count_base = (bullet_set_count / 2.to_f)

Severity: Minor
Found in lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method roll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def roll(dice_queue, randomizer, reroll_condition, sort)
            dice_list_list = []
            loop_count = 0

            while !dice_queue.empty? && loop_count < REROLL_LIMIT
Severity: Minor
Found in lib/bcdice/common_command/reroll_dice/node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method run_once has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def run_once
      input = Readline.readline(header())&.strip
      unless input
        puts
        return
Severity: Minor
Found in lib/bcdice/repl.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method checkRoll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def checkRoll(diceCount)
        debug("EndBreaker diceCount", diceCount)

        rollCount = diceCount # ダブルトリガー

Severity: Minor
Found in lib/bcdice/game_system/EndBreaker.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method eval has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def eval(game_system, randomizer)
            round_type = game_system.round_type
            cmp_op = @cmp_op || game_system.default_cmp_op
            reroll_cmp_op = @reroll_cmp_op || cmp_op || :>=

Severity: Minor
Found in lib/bcdice/common_command/reroll_dice/node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method eval has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def eval(game_system, randomizer)
            round_type = game_system.round_type
            notations = @notations.map { |n| n.to_dice(round_type) }
            cmp_op = @cmp_op || game_system.default_cmp_op
            target_number = @target_number&.eval(round_type) || game_system.default_target_number
Severity: Minor
Found in lib/bcdice/common_command/barabara_dice/node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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