Showing 837 of 1,278 total issues
Method checkRoll
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def checkRoll(diceCount, isActive, modify, target)
dice_list = @randomizer.roll_barabara(diceCount, 6)
dice = dice_list.sum()
diceText = dice_list.join(",")
Method getDiceType
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def getDiceType(dice1, dice2)
debug('getDiceType begin')
if dice2 != 0
if isValidDiceOne(dice1)
Method r_roll
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def r_roll(string)
parser = Command::Parser.new(/\d+R6/, round_type: round_type)
.restrict_cmp_op_to(nil, :>=)
.enable_critical
.enable_fumble
Method result_1d100
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def result_1d100(total, _dice_total, cmp_op, target)
return Result.nothing if target == '?'
return nil unless cmp_op == :<=
t10 = total / 10
Method eval_game_system_specific_command
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command)
output = '1'
type = ""
total_n = ""
Method get_strategyEvent_chart
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_strategyEvent_chart
name = 'ストラテジーイベントチャート'
table = [
[50, '特に何事もなかった。'],
[53, 'スコール。種別:レーザーを装備している部隊の戦力はこのターン半減する。この効果は重複しない。'],
Method getBulletResults
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def getBulletResults(bullet_count, hit_type, diff, bullet_set_count_cap)
bullet_set_count = getSetOfBullet(diff, bullet_set_count_cap)
hit_bullet_count_base = getHitBulletCountBase(diff, bullet_set_count)
impale_bullet_count_base = (bullet_set_count / 2.to_f)
Method eval_game_system_specific_command
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command)
m = /\A(\d+)?(((VMF)(\d+)(\+(\d+))?)|((VMI)(\d+)(H(\d+))?))$/.match(command)
unless m
return ''
end
Method getStepInfo
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def getStepInfo(step)
baseStepTable = getBaseStepTable
baseMaxStep = baseStepTable.last.first
if step <= baseMaxStep
Method result_ladder
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def result_ladder(total)
ladder =
case total.clamp(-2, 8)
when 8
"Legendary"
Method check_result
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def check_result(total, rand_results, cmp_op, target)
ret = check_result_legacy(total, rand_results, cmp_op, target)
return ret if ret
sides_list = rand_results.map(&:sides)
Method roll_judge
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def roll_judge(modifier_expression, border_expression)
modifier = modifier_expression ? Arithmetic.eval(modifier_expression, RoundType::FLOOR) : nil
border = border_expression.to_i
command_text = make_command_text(modifier, border)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method torg_dice
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def torg_dice
isSkilledCritical = true
isCritical = true
skilled = 0
unskilled = 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getFullAutoResult
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def getFullAutoResult(command)
return nil unless /^FAR\((-?\d+)(,(-?\d+))(,(-?\d+))(,(-?\d+))?\)/i =~ command
bullet_count = Regexp.last_match(1).to_i
diff = Regexp.last_match(3).to_i
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method additional_roll
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def additional_roll(additional_dice, total)
sequence = []
reroll_count = 0
# 追加クリティカルは無限ループしうるので、10回に制限
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getMusicalInstrumentTypeDiceCommandResult
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def getMusicalInstrumentTypeDiceCommandResult(command)
return nil unless command =~ /MII(\d?)/
is_roll = !(Regexp.last_match(1) && Regexp.last_match(1) != '')
type = is_roll ? @randomizer.roll_once(6) : Regexp.last_match(1).to_i
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cp_roll_result
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def cp_roll_result(command)
parser = Command::Parser.new('CP', round_type: RoundType::FLOOR)
.enable_suffix_number
.restrict_cmp_op_to(nil, :>)
parsed = parser.parse(command)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method torg_check
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def torg_check(string)
unless /(^|\s)S?(1R20([+-]\d+)*)(\s|$)/i =~ string
return nil
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getHitResult
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def getHitResult(count, damageFunc, tail)
m = /\A([LCR][LU]?)?(\+\d+)?>=(\d+)/.match(tail)
return nil unless m
side = m[1] || 'C'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method to_s
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def to_s(suffix_position = :after_command)
c = @critical ? "@#{@critical}" : nil
f = @fumble ? "##{@fumble}" : nil
d = @dollar ? "$#{@dollar}" : nil
m = Format.modifier(@modify_number)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"