lib/bcdice/game_system/AFF2e.rb
Method eval_game_system_specific_command
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
def eval_game_system_specific_command(command)
case command
when /\AFF/
# 対抗なしロール
# '成功' or '失敗' を出力する
Method successful_or_failed
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
def successful_or_failed(total, diff)
case total
when 2
diff <= 1 ? '成功(大成功ではない)' : '大成功!'
when 12
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eval_game_system_specific_command
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
def eval_game_system_specific_command(command)
case command
when /\AFF/
# 対抗なしロール
# '成功' or '失敗' を出力する
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"