bcdice/BCDice

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lib/bcdice/game_system/ArsMagica.rb

Summary

Maintainability
C
1 day
Test Coverage
B
82%

Method eval_game_system_specific_command has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring.
Open

      def eval_game_system_specific_command(string)
        unless parse_ars(string) || parse_1r10(string)
          return nil
        end

Severity: Minor
Found in lib/bcdice/game_system/ArsMagica.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method eval_game_system_specific_command has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def eval_game_system_specific_command(string)
        unless parse_ars(string) || parse_1r10(string)
          return nil
        end

Severity: Major
Found in lib/bcdice/game_system/ArsMagica.rb - About 2 hrs to fix

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