bcdice/BCDice

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lib/bcdice/game_system/BadLife.rb

Summary

Maintainability
C
1 day
Test Coverage
A
99%

File BadLife.rb has 373 lines of code (exceeds 250 allowed). Consider refactoring.
Open

module BCDice
  module GameSystem
    class BadLife < Base
      # ゲームシステムの識別子
      ID = 'BadLife'
Severity: Minor
Found in lib/bcdice/game_system/BadLife.rb - About 4 hrs to fix

    Method checkRoll has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
    Open

          def checkRoll(diceCount, modify, critical, fumble, target, isStormy, optionalText)
            isAnticipation = optionalText.include?('A')    # 先見の明
            isHeavyAttack = optionalText.include?('H')     # 重撃
    
            dice_list = @randomizer.roll_barabara(diceCount, 20)
    Severity: Minor
    Found in lib/bcdice/game_system/BadLife.rb - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method checkRoll has 39 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

          def checkRoll(diceCount, modify, critical, fumble, target, isStormy, optionalText)
            isAnticipation = optionalText.include?('A')    # 先見の明
            isHeavyAttack = optionalText.include?('H')     # 重撃
    
            dice_list = @randomizer.roll_barabara(diceCount, 20)
    Severity: Minor
    Found in lib/bcdice/game_system/BadLife.rb - About 1 hr to fix

      Method checkRoll has 7 arguments (exceeds 4 allowed). Consider refactoring.
      Open

            def checkRoll(diceCount, modify, critical, fumble, target, isStormy, optionalText)
      Severity: Major
      Found in lib/bcdice/game_system/BadLife.rb - About 50 mins to fix

        Similar blocks of code found in 6 locations. Consider refactoring.
        Wontfix

                "SRN" => DiceTable::Table.new(
                  "業師コードネーム表",
                  "1D20",
                  [
                    "ローズ",
        Severity: Minor
        Found in lib/bcdice/game_system/BadLife.rb and 5 other locations - About 15 mins to fix
        lib/bcdice/game_system/BadLife.rb on lines 251..275
        lib/bcdice/game_system/BadLife.rb on lines 277..301
        lib/bcdice/game_system/BadLife.rb on lines 303..327
        lib/bcdice/game_system/BadLife.rb on lines 329..353
        lib/bcdice/game_system/BadLife.rb on lines 381..405

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 6 locations. Consider refactoring.
        Wontfix

                "KRN" => DiceTable::Table.new(
                  "殺シ屋コードネーム表",
                  "1D20",
                  [
                    "ハンマー",
        Severity: Minor
        Found in lib/bcdice/game_system/BadLife.rb and 5 other locations - About 15 mins to fix
        lib/bcdice/game_system/BadLife.rb on lines 251..275
        lib/bcdice/game_system/BadLife.rb on lines 277..301
        lib/bcdice/game_system/BadLife.rb on lines 303..327
        lib/bcdice/game_system/BadLife.rb on lines 355..379
        lib/bcdice/game_system/BadLife.rb on lines 381..405

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 6 locations. Consider refactoring.
        Wontfix

                "BRN" => DiceTable::Table.new(
                  "遊ビ人コードネーム表",
                  "1D20",
                  [
                    "モノポリー",
        Severity: Minor
        Found in lib/bcdice/game_system/BadLife.rb and 5 other locations - About 15 mins to fix
        lib/bcdice/game_system/BadLife.rb on lines 251..275
        lib/bcdice/game_system/BadLife.rb on lines 277..301
        lib/bcdice/game_system/BadLife.rb on lines 303..327
        lib/bcdice/game_system/BadLife.rb on lines 329..353
        lib/bcdice/game_system/BadLife.rb on lines 355..379

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 6 locations. Consider refactoring.
        Wontfix

                "DRN" => DiceTable::Table.new(
                  "闇医者コードネーム表",
                  "1D20",
                  [
                    "キャンサー",
        Severity: Minor
        Found in lib/bcdice/game_system/BadLife.rb and 5 other locations - About 15 mins to fix
        lib/bcdice/game_system/BadLife.rb on lines 251..275
        lib/bcdice/game_system/BadLife.rb on lines 303..327
        lib/bcdice/game_system/BadLife.rb on lines 329..353
        lib/bcdice/game_system/BadLife.rb on lines 355..379
        lib/bcdice/game_system/BadLife.rb on lines 381..405

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 6 locations. Consider refactoring.
        Wontfix

                "TRN" => DiceTable::Table.new(
                  "怪盗コードネーム表",
                  "1D20",
                  [
                    "フォックス",
        Severity: Minor
        Found in lib/bcdice/game_system/BadLife.rb and 5 other locations - About 15 mins to fix
        lib/bcdice/game_system/BadLife.rb on lines 277..301
        lib/bcdice/game_system/BadLife.rb on lines 303..327
        lib/bcdice/game_system/BadLife.rb on lines 329..353
        lib/bcdice/game_system/BadLife.rb on lines 355..379
        lib/bcdice/game_system/BadLife.rb on lines 381..405

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 6 locations. Consider refactoring.
        Wontfix

                "GRN" => DiceTable::Table.new(
                  "博徒コードネーム表",
                  "1D20",
                  [
                    "リトルダイス",
        Severity: Minor
        Found in lib/bcdice/game_system/BadLife.rb and 5 other locations - About 15 mins to fix
        lib/bcdice/game_system/BadLife.rb on lines 251..275
        lib/bcdice/game_system/BadLife.rb on lines 277..301
        lib/bcdice/game_system/BadLife.rb on lines 329..353
        lib/bcdice/game_system/BadLife.rb on lines 355..379
        lib/bcdice/game_system/BadLife.rb on lines 381..405

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 26.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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