Method cf_roll
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def cf_roll(command)
parser = Command::Parser.new(/\d*CF/, round_type: round_type)
.enable_critical
.enable_fumble
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cf_roll
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def cf_roll(command)
parser = Command::Parser.new(/\d*CF/, round_type: round_type)
.enable_critical
.enable_fumble
Method result_2d6
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
return nil unless cmp_op == :>=
sequence = []
result = Result.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method result_2d6
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
Method roll_fate_table
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def roll_fate_table(command)
m = /^FT(\d+)?/.match(command)
if m[1]
num = m[1].to_i
if [0, 7].include?(num)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"