bcdice/BCDice

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lib/bcdice/game_system/DarkDaysDrive.rb

Summary

Maintainability
D
1 day
Test Coverage
A
100%

File DarkDaysDrive.rb has 442 lines of code (exceeds 250 allowed). Consider refactoring.
Open

module BCDice
  module GameSystem
    class DarkDaysDrive < Base
      # ゲームシステムの識別子
      ID = 'DarkDaysDrive'
Severity: Minor
Found in lib/bcdice/game_system/DarkDaysDrive.rb - About 6 hrs to fix

    Method result_2d6 has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

          def result_2d6(total, dice_total, _dice_list, cmp_op, target)
    Severity: Minor
    Found in lib/bcdice/game_system/DarkDaysDrive.rb - About 35 mins to fix

      Method result_2d6 has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

            def result_2d6(total, dice_total, _dice_list, cmp_op, target)
              return nil unless cmp_op == :>=
      
              if dice_total <= 2
                Result.fumble("ファンブル(判定失敗。失敗表(FT)を追加で1回振る)")
      Severity: Minor
      Found in lib/bcdice/game_system/DarkDaysDrive.rb - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            RTT = DiceTable::SaiFicSkillTable.new(
              [
                ['背景', ['呪い', '絶望', '孤児', '死別', '一般人', '獲物', '憧れ', '友人', '挑戦者', '血縁', '永遠']],
                ['仕事',  ['脅迫', '捨てる', '拉致', '盗む', 'ハッキング', '侵入', '変装', 'だます', '隠す', 'のぞく', '聞き出す']],
                ['捜索',  ['トイレ', '食事', '自然', '運動施設', '街', '友愛会', '暗部', '史跡', '文化施設', '温泉', '宿泊']],
      Severity: Major
      Found in lib/bcdice/game_system/DarkDaysDrive.rb and 1 other location - About 2 hrs to fix
      lib/bcdice/game_system/YankeeYogSothoth.rb on lines 178..188

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 92.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 5 locations. Consider refactoring.
      Open

              "HTT" => DiceTable::D66Table.new(
                "変身トラブル表",
                D66SortType::NO_SORT,
                {
                  11 => "あれを食べたい(P214)",
      Severity: Major
      Found in lib/bcdice/game_system/DarkDaysDrive.rb and 4 other locations - About 2 hrs to fix
      lib/bcdice/game_system/Ayabito.rb on lines 94..133
      lib/bcdice/game_system/BloodMoon.rb on lines 207..246
      lib/bcdice/game_system/DivineCharger.rb on lines 121..160
      lib/bcdice/game_system/Yggdrasill.rb on lines 555..599

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 79.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

            def result_2d6(total, dice_total, _dice_list, cmp_op, target)
              return nil unless cmp_op == :>=
      
              if dice_total <= 2
                Result.fumble("ファンブル(判定失敗。失敗表(FT)を追加で1回振る)")
      Severity: Major
      Found in lib/bcdice/game_system/DarkDaysDrive.rb and 3 other locations - About 40 mins to fix
      lib/bcdice/game_system/BloodMoon.rb on lines 46..59
      lib/bcdice/game_system/EmbryoMachine.rb on lines 48..61
      lib/bcdice/game_system/MeikyuDays.rb on lines 47..60

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 38.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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