bcdice/BCDice

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lib/bcdice/game_system/DungeonsAndDragons5.rb

Summary

Maintainability
D
2 days
Test Coverage

Method attack_roll has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

      def attack_roll(command)
        m = /^AT([-+]\d+)?(@(\d+))?(>=(\d+))?([AD]?)/.match(command)
        unless m
          return nil
        end
Severity: Minor
Found in lib/bcdice/game_system/DungeonsAndDragons5.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method ability_roll has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

      def ability_roll(command)
        m = /^AR([-+]\d+)?(>=(\d+))?([AD]?)/.match(command)
        unless m
          return nil
        end
Severity: Minor
Found in lib/bcdice/game_system/DungeonsAndDragons5.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method attack_roll has 70 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def attack_roll(command)
        m = /^AT([-+]\d+)?(@(\d+))?(>=(\d+))?([AD]?)/.match(command)
        unless m
          return nil
        end
Severity: Major
Found in lib/bcdice/game_system/DungeonsAndDragons5.rb - About 2 hrs to fix

    Method ability_roll has 57 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

          def ability_roll(command)
            m = /^AR([-+]\d+)?(>=(\d+))?([AD]?)/.match(command)
            unless m
              return nil
            end
    Severity: Major
    Found in lib/bcdice/game_system/DungeonsAndDragons5.rb - About 2 hrs to fix

      Method twohands_damage_roll has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

            def twohands_damage_roll(command)
              m = /^2H(\d+)D(\d+)([+-]\d+)?/.match(command)
              unless m
                return nil
              end
      Severity: Minor
      Found in lib/bcdice/game_system/DungeonsAndDragons5.rb - About 1 hr to fix

        Method twohands_damage_roll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

              def twohands_damage_roll(command)
                m = /^2H(\d+)D(\d+)([+-]\d+)?/.match(command)
                unless m
                  return nil
                end
        Severity: Minor
        Found in lib/bcdice/game_system/DungeonsAndDragons5.rb - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                if advantage.empty?
                  usedie = @randomizer.roll_once(20)
                  roll_die = usedie
                else
                  dice = @randomizer.roll_barabara(2, 20)
        Severity: Minor
        Found in lib/bcdice/game_system/DungeonsAndDragons5.rb and 1 other location - About 35 mins to fix
        lib/bcdice/game_system/DungeonsAndDragons5.rb on lines 88..97

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 34.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                if advantage.empty?
                  usedie = @randomizer.roll_once(20)
                  roll_die = usedie
                else
                  dice = @randomizer.roll_barabara(2, 20)
        Severity: Minor
        Found in lib/bcdice/game_system/DungeonsAndDragons5.rb and 1 other location - About 35 mins to fix
        lib/bcdice/game_system/DungeonsAndDragons5.rb on lines 164..173

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 34.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                if modify != 0
                  output.push("#{roll_die}#{number_with_sign_from_int(modify)}")
                  output.push((usedie + modify).to_s)
                else
                  unless advantage.empty?
        Severity: Minor
        Found in lib/bcdice/game_system/DungeonsAndDragons5.rb and 1 other location - About 25 mins to fix
        lib/bcdice/game_system/DungeonsAndDragons5.rb on lines 101..108

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 30.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                if modify != 0
                  output.push("#{roll_die}#{number_with_sign_from_int(modify)}")
                  output.push((usedie + modify).to_s)
                else
                  unless advantage.empty?
        Severity: Minor
        Found in lib/bcdice/game_system/DungeonsAndDragons5.rb and 1 other location - About 25 mins to fix
        lib/bcdice/game_system/DungeonsAndDragons5.rb on lines 177..184

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 30.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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