bcdice/BCDice

View on GitHub
lib/bcdice/game_system/EmbryoMachine.rb

Summary

Maintainability
B
6 hrs
Test Coverage
A
95%

Method checkRoll has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

      def checkRoll(string)
        string = replace_text(string)

        return nil unless /(^|\s)S?(2[rR]10([+\-\d]+)?([>=]+(\d+))(\[(\d+),(\d+)\]))(\s|$)/i =~ string

Severity: Minor
Found in lib/bcdice/game_system/EmbryoMachine.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method checkRoll has 39 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def checkRoll(string)
        string = replace_text(string)

        return nil unless /(^|\s)S?(2[rR]10([+\-\d]+)?([>=]+(\d+))(\[(\d+),(\d+)\]))(\s|$)/i =~ string

Severity: Minor
Found in lib/bcdice/game_system/EmbryoMachine.rb - About 1 hr to fix

    Method result_nd10 has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

          def result_nd10(total, dice_total, _dice_list, cmp_op, target)
    Severity: Minor
    Found in lib/bcdice/game_system/EmbryoMachine.rb - About 35 mins to fix

      Method result_nd10 has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

            def result_nd10(total, dice_total, _dice_list, cmp_op, target)
              return nil unless cmp_op == :>=
      
              if dice_total <= 2
                Result.fumble("ファンブル")
      Severity: Minor
      Found in lib/bcdice/game_system/EmbryoMachine.rb - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            def get_shoot_fumble_table(num) # 射撃攻撃ファンブル表
              output = '1'
              table = [
                '暴発した。使用した射撃武器が搭載されている部位に命中レベルAで命中する。',
                'あまりに無様な誤射をした。パイロットの精神的負傷が2段階上昇する。',
      Severity: Minor
      Found in lib/bcdice/game_system/EmbryoMachine.rb and 1 other location - About 45 mins to fix
      lib/bcdice/game_system/EmbryoMachine.rb on lines 189..214

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 41.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            def get_melee_fumble_table(num) # 白兵攻撃ファンブル表
              output = '1'
              table = [
                '大振りしすぎた。使用した白兵武器が搭載されている部位の反対の部位(右腕に搭載されているなら左側)に命中レベルAで命中する。',
                '激しく頭を打った。パイロットの肉体的負傷が2段階上昇する。',
      Severity: Minor
      Found in lib/bcdice/game_system/EmbryoMachine.rb and 1 other location - About 45 mins to fix
      lib/bcdice/game_system/EmbryoMachine.rb on lines 161..186

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 41.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

            def result_nd10(total, dice_total, _dice_list, cmp_op, target)
              return nil unless cmp_op == :>=
      
              if dice_total <= 2
                Result.fumble("ファンブル")
      Severity: Major
      Found in lib/bcdice/game_system/EmbryoMachine.rb and 3 other locations - About 40 mins to fix
      lib/bcdice/game_system/BloodMoon.rb on lines 46..59
      lib/bcdice/game_system/DarkDaysDrive.rb on lines 50..63
      lib/bcdice/game_system/MeikyuDays.rb on lines 47..60

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 38.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      There are no issues that match your filters.

      Category
      Status