bcdice/BCDice

View on GitHub
lib/bcdice/game_system/GeishaGirlwithKatana.rb

Summary

Maintainability
A
1 hr
Test Coverage
A
98%

Method eval_game_system_specific_command has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

      def eval_game_system_specific_command(command)
        output = nil

        if /^GL$/i =~ command
          return getChombaResultText()
Severity: Minor
Found in lib/bcdice/game_system/GeishaGirlwithKatana.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this method.
Open

          return getResultTextByDice(diceList, "失敗")
Severity: Major
Found in lib/bcdice/game_system/GeishaGirlwithKatana.rb - About 30 mins to fix

    Avoid too many return statements within this method.
    Open

            return output
    Severity: Major
    Found in lib/bcdice/game_system/GeishaGirlwithKatana.rb - About 30 mins to fix

      There are no issues that match your filters.

      Category
      Status