lib/bcdice/game_system/JamesBond.rb
Method result_1d100
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Open
def result_1d100(total, _dice_total, cmp_op, target) # ゲーム別成功度判定(1d100)
return Result.nothing if target == '?'
return nil unless cmp_op == :<=
base = ((target + 9) / 10).floor
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"