bcdice/BCDice

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lib/bcdice/game_system/LiveraDoll.rb

Summary

Maintainability
A
3 hrs
Test Coverage
A
98%

File LiveraDoll.rb has 293 lines of code (exceeds 250 allowed). Consider refactoring.
Open

module BCDice
  module GameSystem
    class LiveraDoll < Base
      # ゲームシステムの識別子
      ID = 'LiveraDoll'
Severity: Minor
Found in lib/bcdice/game_system/LiveraDoll.rb - About 3 hrs to fix

    Method check_roll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

          def check_roll(command)
            m = /^(\d+)?ATK([1-6]{0,6})$/.match(command)
            return nil unless m
    
            dice_count = m[1]&.to_i || 1
    Severity: Minor
    Found in lib/bcdice/game_system/LiveraDoll.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

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