bcdice/BCDice

View on GitHub
lib/bcdice/game_system/LogHorizon.rb

Summary

Maintainability
D
1 day
Test Coverage
A
98%

File LogHorizon.rb has 396 lines of code (exceeds 250 allowed). Consider refactoring.
Open

require "bcdice/base"

module BCDice
  module GameSystem
    class LogHorizon < Base
Severity: Minor
Found in lib/bcdice/game_system/LogHorizon.rb - About 5 hrs to fix

    Method getInventionAttributeTextDiceCommandResult has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

          def getInventionAttributeTextDiceCommandResult(command)
            return nil unless command =~ /IAT([ABMDLT]*)/
    
            tableName = translate("LogHorizon.IAT.name")
    
    
    Severity: Minor
    Found in lib/bcdice/game_system/LogHorizon.rb - About 1 hr to fix

      Method roll_eastal_exploration_table has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

            def roll_eastal_exploration_table(command)
              m = /ESTL(\d+)?([+\-\d]+)?(?:\$(\d+))?/.match(command)
              return nil unless m
              return nil if m[1].nil? && m[2].nil? && m[3].nil?
      
      
      Severity: Minor
      Found in lib/bcdice/game_system/LogHorizon.rb - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method getMusicalInstrumentTypeDiceCommandResult has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

            def getMusicalInstrumentTypeDiceCommandResult(command)
              return nil unless command =~ /MII(\d?)/
      
              is_roll = !(Regexp.last_match(1) && Regexp.last_match(1) != '')
              type = is_roll ? @randomizer.roll_once(6) : Regexp.last_match(1).to_i
      Severity: Minor
      Found in lib/bcdice/game_system/LogHorizon.rb - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method getInventionAttributeTextDiceCommandResult has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

            def getInventionAttributeTextDiceCommandResult(command)
              return nil unless command =~ /IAT([ABMDLT]*)/
      
              tableName = translate("LogHorizon.IAT.name")
      
      
      Severity: Minor
      Found in lib/bcdice/game_system/LogHorizon.rb - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method roll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

              def roll(cr, modifier, randomizer)
                return nil if cr == 0 && modifier == 0
      
                index =
                  if cr == 0 && modifier != 0
      Severity: Minor
      Found in lib/bcdice/game_system/LogHorizon.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method pick_item has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

              def pick_item(index)
                if index <= 6
                  translate("LogHorizon.TRS.below_lower_limit", value: 6) # 6以下の出目は未定義です
                elsif index <= 62
                  @items[index]
      Severity: Minor
      Found in lib/bcdice/game_system/LogHorizon.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method pick_item has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

              def pick_item(index)
                if index <= 6
                  translate("LogHorizon.TRS.below_lower_limit", value: 6)
                elsif index <= 162
                  @items[index]
      Severity: Minor
      Found in lib/bcdice/game_system/LogHorizon.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              def pick_item(index)
                if index <= 6
                  translate("LogHorizon.TRS.below_lower_limit", value: 6) # 6以下の出目は未定義です
                elsif index <= 62
                  @items[index]
      Severity: Major
      Found in lib/bcdice/game_system/LogHorizon.rb and 1 other location - About 1 hr to fix
      lib/bcdice/game_system/LogHorizon.rb on lines 396..409

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 59.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              def pick_item(index)
                if index <= 6
                  translate("LogHorizon.TRS.below_lower_limit", value: 6)
                elsif index <= 162
                  @items[index]
      Severity: Major
      Found in lib/bcdice/game_system/LogHorizon.rb and 1 other location - About 1 hr to fix
      lib/bcdice/game_system/LogHorizon.rb on lines 360..373

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 59.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      There are no issues that match your filters.

      Category
      Status