bcdice/BCDice

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lib/bcdice/game_system/NightWizard.rb

Summary

Maintainability
A
1 hr
Test Coverage
A
98%

Method eval_game_system_specific_command has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

      def eval_game_system_specific_command(string)
        cmd = parse_nw(string) || parse_2r6(string)
        unless cmd
          return nil
        end
Severity: Minor
Found in lib/bcdice/game_system/NightWizard.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method parse_2r6 has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def parse_2r6(string)
        m = /^2R6m\[([-+]?\d+(?:[-+]\d+)*)(?:,([-+]?\d+(?:[-+]\d+)*))?\](?:c\[(\d+(?:,\d+)*)\])?(?:f\[(\d+(?:,\d+)*)\])?(?:([>=]+)(\d+))?/i.match(string)
        unless m
          return nil
        end
Severity: Minor
Found in lib/bcdice/game_system/NightWizard.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method parse_nw has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def parse_nw(string)
        m = /^([-+]?\d+)?#{@nw_command}((?:[-+]\d+)+)?(?:@(\d+(?:,\d+)*))?(?:#(\d+(?:,\d+)*))?(?:\$(\d+))?((?:[-+]\d+)+)?(?:([>=]+)(\d+))?$/.match(string)
        unless m
          return nil
        end
Severity: Minor
Found in lib/bcdice/game_system/NightWizard.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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