File Paradiso.rb
has 275 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class Paradiso < Base
# ゲームシステムの識別子
ID = 'Paradiso'
Method getDamageResult
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
def getDamageResult(command)
biggun = [0, 0, 0]
case command
when /^DC(\d+)(\[(\d+)(,(\d+))?(,(\d+))?(,(\d+))?(,(\d+))?(,(\d+))?\])?$/i
Method getJudgeResult
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
def getJudgeResult(command)
case command
when /^(\d+)?D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
number = (Regexp.last_match(1) || 1).to_i # ダイス数。省略時は1
target = (Regexp.last_match(2) || 14).to_i # 目標値。省略時は14 if 空白 then 14 else 記載の値
Method getJudgeResult
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def getJudgeResult(command)
case command
when /^(\d+)?D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
number = (Regexp.last_match(1) || 1).to_i # ダイス数。省略時は1
target = (Regexp.last_match(2) || 14).to_i # 目標値。省略時は14 if 空白 then 14 else 記載の値
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_takeoff_table
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_takeoff_table
dice = @randomizer.roll_once(20)
case dice
when 1
text = "エンジンがぶっ壊れた!ただちに【機体コンディション】が「20」となり、このターン中は2つ目のアクションも含め「●移動」することができない。"
Method get_flightsupply_table
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_flightsupply_table
dice = @randomizer.roll_once(20)
case dice
when 1
text = "……えっ?! キミの【物資点】は0点となる。"
Method get_exploration_table
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_exploration_table
dice = @randomizer.roll_once(20)
case dice
when 1
text = "クソっ!このマスに付与されていた\[手がかり\]を失う。"
Method getDamageResult
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def getDamageResult(command)
biggun = [0, 0, 0]
case command
when /^DC(\d+)(\[(\d+)(,(\d+))?(,(\d+))?(,(\d+))?(,(\d+))?(,(\d+))?\])?$/i
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eval_game_system_specific_command
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command) # ダイスロールコマンド
# 通常判定部分をgetJudgeResultコマンドに切り分け
result = getJudgeResult(command)
return result unless result.nil?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 3 locations. Consider refactoring. Open
when /^(\d+)?D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
number = (Regexp.last_match(1) || 1).to_i # ダイス数。省略時は1
target = (Regexp.last_match(2) || 14).to_i # 目標値。省略時は14 if 空白 then 14 else 記載の値
fumble1 = (Regexp.last_match(4) || 21).to_i # 追加ファンブル値。省略時は21
fumble2 = (Regexp.last_match(6) || 21).to_i # 追加ファンブル値。省略時は21
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
when /^(\d+)?CP(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
number = (Regexp.last_match(1) || 1).to_i
target = (Regexp.last_match(2) || 14).to_i
fumble1 = (Regexp.last_match(4) || 21).to_i
fumble2 = (Regexp.last_match(6) || 21).to_i
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76