bcdice/BCDice

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lib/bcdice/game_system/PulpCthulhu.rb

Summary

Maintainability
A
3 hrs
Test Coverage
A
100%

Avoid too many return statements within this method.
Open

          return nil
Severity: Major
Found in lib/bcdice/game_system/PulpCthulhu.rb - About 30 mins to fix

    Avoid too many return statements within this method.
    Open

              return roll_1d20_table("狂気のタレント表", INSANE_TALENTS_TABLE)
    Severity: Major
    Found in lib/bcdice/game_system/PulpCthulhu.rb - About 30 mins to fix

      Avoid too many return statements within this method.
      Open

                return roll_1d100_table("マニア表", MANIAS_TABLE)
      Severity: Major
      Found in lib/bcdice/game_system/PulpCthulhu.rb - About 30 mins to fix

        Avoid too many return statements within this method.
        Open

                  return roll_bms_table()
        Severity: Major
        Found in lib/bcdice/game_system/PulpCthulhu.rb - About 30 mins to fix

          Avoid too many return statements within this method.
          Open

                    return roll_1d20_table("キャスティング・ロール失敗表", FAILED_CASTING_EFFECTS_TABLE)
          Severity: Major
          Found in lib/bcdice/game_system/PulpCthulhu.rb - About 30 mins to fix

            Avoid too many return statements within this method.
            Open

                      return roll_1d100_table("恐怖症表", PHOBIAS_TABLE)
            Severity: Major
            Found in lib/bcdice/game_system/PulpCthulhu.rb - About 30 mins to fix

              Similar blocks of code found in 4 locations. Consider refactoring.
              Open

                    def roll_bmr_table()
                      total_n = @randomizer.roll_once(10)
                      text = MADNESS_REAL_TIME_TABLE[total_n - 1]
              
                      time_n = @randomizer.roll_once(10)
              Severity: Minor
              Found in lib/bcdice/game_system/PulpCthulhu.rb and 3 other locations - About 20 mins to fix
              lib/bcdice/game_system/Cthulhu7th.rb on lines 274..280
              lib/bcdice/game_system/Cthulhu7th.rb on lines 297..303
              lib/bcdice/game_system/PulpCthulhu.rb on lines 113..119

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 27.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 4 locations. Consider refactoring.
              Open

                    def roll_bms_table()
                      total_n = @randomizer.roll_once(10)
                      text = MADNESS_SUMMARY_TABLE[total_n - 1]
              
                      time_n = @randomizer.roll_once(10)
              Severity: Minor
              Found in lib/bcdice/game_system/PulpCthulhu.rb and 3 other locations - About 20 mins to fix
              lib/bcdice/game_system/Cthulhu7th.rb on lines 274..280
              lib/bcdice/game_system/Cthulhu7th.rb on lines 297..303
              lib/bcdice/game_system/PulpCthulhu.rb on lines 90..96

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 27.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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