bcdice/BCDice

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lib/bcdice/game_system/VampireTheMasquerade5th.rb

Summary

Maintainability
D
2 days
Test Coverage
A
98%

Method get_roll_result has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

      def get_roll_result(result_text, success_dice, ten_dice, hunger_ten_dice, hunger_botch_dice, difficulty)
        result_text = "#{result_text} 成功数=#{success_dice}"
        is_critical = ten_dice >= 2

        if difficulty > 0
Severity: Minor
Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_dice_pools has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

      def get_dice_pools(m)
        hunger_dice_included_command = m[COMMAND_HUNGER_DICE_INCLUDED_INDEX]
        if hunger_dice_included_command && hunger_dice_included_command == "VMI"
          # Hunger Diceを内数処理するの場合
          hunger_dice_pool = m[HUNGER_DICE_INCLUDED_INDEX].nil? ? -1 : m[HUNGER_DICE_INCLUDED_INDEX].to_i
Severity: Minor
Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_roll_result has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def get_roll_result(result_text, success_dice, ten_dice, hunger_ten_dice, hunger_botch_dice, difficulty)
        result_text = "#{result_text} 成功数=#{success_dice}"
        is_critical = ten_dice >= 2

        if difficulty > 0
Severity: Minor
Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 1 hr to fix

    Method eval_game_system_specific_command has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

          def eval_game_system_specific_command(command)
            m = /\A(\d+)?(((VMF)(\d+)(\+(\d+))?)|((VMI)(\d+)(H(\d+))?))$/.match(command)
            unless m
              return ''
            end
    Severity: Minor
    Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 1 hr to fix

      Method get_roll_result has 6 arguments (exceeds 4 allowed). Consider refactoring.
      Open

            def get_roll_result(result_text, success_dice, ten_dice, hunger_ten_dice, hunger_botch_dice, difficulty)
      Severity: Minor
      Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 45 mins to fix

        Method eval_game_system_specific_command has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

              def eval_game_system_specific_command(command)
                m = /\A(\d+)?(((VMF)(\d+)(\+(\d+))?)|((VMI)(\d+)(H(\d+))?))$/.match(command)
                unless m
                  return ''
                end
        Severity: Minor
        Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Avoid too many return statements within this method.
        Open

                      return Result.fumble("#{result_text}:判定失敗! [Bestial Failure]")
        Severity: Major
        Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 30 mins to fix

          Avoid too many return statements within this method.
          Open

                      return result_text.to_s
          Severity: Major
          Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 30 mins to fix

            Avoid too many return statements within this method.
            Open

                        return Result.failure("#{result_text}:判定失敗!")
            Severity: Major
            Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 30 mins to fix

              Avoid too many return statements within this method.
              Open

                            return Result.fumble("#{result_text}:判定失敗! [Total Failure]")
              Severity: Major
              Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 30 mins to fix

                Avoid too many return statements within this method.
                Open

                            return Result.fumble("#{result_text}:判定失敗! [Total Failure]")
                Severity: Major
                Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 30 mins to fix

                  Avoid too many return statements within this method.
                  Open

                          return result_text.to_s
                  Severity: Major
                  Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb - About 30 mins to fix

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                          def get_dice_pools(m)
                            hunger_dice_included_command = m[COMMAND_HUNGER_DICE_INCLUDED_INDEX]
                            if hunger_dice_included_command && hunger_dice_included_command == "VMI"
                              # Hunger Diceを内数処理するの場合
                              hunger_dice_pool = m[HUNGER_DICE_INCLUDED_INDEX].nil? ? -1 : m[HUNGER_DICE_INCLUDED_INDEX].to_i
                    Severity: Major
                    Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb and 1 other location - About 1 hr to fix
                    lib/bcdice/game_system/WerewolfTheApocalypse5th.rb on lines 99..116

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 72.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                          def make_dice_roll(dice_pool)
                            dice_list = @randomizer.roll_barabara(dice_pool, 10)
                    
                            dice_text = dice_list.join(',')
                            success_dice = dice_list.count { |x| x >= 6 }
                    Severity: Minor
                    Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb and 1 other location - About 30 mins to fix
                    lib/bcdice/game_system/HunterTheReckoning5th.rb on lines 147..155

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 33.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                                if hunger_botch_dice > 0
                                  return Result.fumble("#{result_text}:判定失敗! [Bestial Failure]")
                                end
                                if success_dice == 0
                                  return Result.fumble("#{result_text}:判定失敗! [Total Failure]")
                    Severity: Minor
                    Found in lib/bcdice/game_system/VampireTheMasquerade5th.rb and 1 other location - About 25 mins to fix
                    lib/bcdice/game_system/HunterTheReckoning5th.rb on lines 106..113

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 30.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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