lib/bcdice/game_system/beginning_idol/bad_status_table.rb
# frozen_string_literal: true
module BCDice
module GameSystem
class BeginningIdol < Base
class BadStatusTable
def initialize(locale)
@locale = locale
end
def roll_command(randomizer, command)
m = /^BT(\d+)?$/.match(command)
unless m
return nil
end
roll_counts = m[1]&.to_i || 1
return roll(randomizer, roll_counts)
end
# @param randomizer [BCDice::Randomizer]
# @param counts [Integer]
def roll(randomizer, roll_counts = 1)
if roll_counts <= 0
return nil
end
name = I18n.t("BeginningIdol.BT.name", locale: @locale)
items = I18n.t("BeginningIdol.BT.items", locale: @locale)
prefix_format = I18n.t("BeginningIdol.BT.prefix_format", locale: @locale)
dice_list = randomizer.roll_barabara(roll_counts, 6).sort
index_list = dice_list.uniq
result_prefix = format(prefix_format, count_bad_status: index_list.size) + "\n" if index_list.size > 1
result_text = index_list.map { |i| items[i - 1] }.join("\n")
return "#{name} > [#{dice_list.join(',')}] > #{result_prefix}#{result_text}"
end
end
end
end
end