bcdice/BCDice

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lib/bcdice/game_system/cyberpunk_red/tables.rb

Summary

Maintainability
D
2 days
Test Coverage

File tables.rb has 493 lines of code (exceeds 250 allowed). Consider refactoring.
Open

module BCDice
  module GameSystem
    class CyberpunkRed < Base
      NIGHT_MARKET_FOODS_TABLE = DiceTable::RangeTable.new(
        "食品とドラッグ",
Severity: Minor
Found in lib/bcdice/game_system/cyberpunk_red/tables.rb - About 7 hrs to fix

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

          NIGHT_MARKET_SUVIVAL_TABLE = DiceTable::RangeTable.new(
            "サバイバル用品",
            "1D100",
            [
              [1..5, "対スモッグ呼吸マスク 20ed(日用)"],
    Severity: Major
    Found in lib/bcdice/game_system/cyberpunk_red/tables.rb and 5 other locations - About 1 hr to fix
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 6..31
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 34..59
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 62..87
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 90..115
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 118..143

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 71.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

          NIGHT_MARKET_FOODS_TABLE = DiceTable::RangeTable.new(
            "食品とドラッグ",
            "1D100",
            [
              [1..5, "缶詰 100ed(安物)"],
    Severity: Major
    Found in lib/bcdice/game_system/cyberpunk_red/tables.rb and 5 other locations - About 1 hr to fix
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 34..59
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 62..87
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 90..115
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 118..143
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 146..171

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 71.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

          NIGHT_MARKET_CYBERWARE_TABLE = DiceTable::RangeTable.new(
            "サイバーウェア",
            "1D100",
            [
              [1..5, "サイバーアイ 100ed(上等)"],
    Severity: Major
    Found in lib/bcdice/game_system/cyberpunk_red/tables.rb and 5 other locations - About 1 hr to fix
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 6..31
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 34..59
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 62..87
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 118..143
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 146..171

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 71.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

          NIGHT_MARKET_MECHANIC_TABLE = DiceTable::RangeTable.new(
            "個人用電子機器",
            "1D100",
            [
              [1..5, "エージェント 100ed(上等)"],
    Severity: Major
    Found in lib/bcdice/game_system/cyberpunk_red/tables.rb and 5 other locations - About 1 hr to fix
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 6..31
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 62..87
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 90..115
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 118..143
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 146..171

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 71.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

          NIGHT_MARKET_FASHION_TABLE = DiceTable::RangeTable.new(
            "衣料品とファッションウェア",
            "1D100",
            [
              [1..5, "バッグ・レディ・シック"],
    Severity: Major
    Found in lib/bcdice/game_system/cyberpunk_red/tables.rb and 5 other locations - About 1 hr to fix
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 6..31
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 34..59
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 62..87
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 90..115
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 146..171

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 71.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

          NIGHT_MARKET_WEAPONS_TABLE = DiceTable::RangeTable.new(
            "武器と防具",
            "1D100",
            [
              [1..5, "中型拳銃 50ed(程々)"],
    Severity: Major
    Found in lib/bcdice/game_system/cyberpunk_red/tables.rb and 5 other locations - About 1 hr to fix
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 6..31
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 34..59
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 90..115
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 118..143
    lib/bcdice/game_system/cyberpunk_red/tables.rb on lines 146..171

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 71.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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