lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb
# frozen_string_literal: true
module BCDice
module GameSystem
class MeikyuKingdom
# 王国名決定表1(D66)
def mk_kingdom_name_1_table(num)
table = [
[11, "暗黒"],
[12, "王政"],
[13, "超"],
[14, "共和制"],
[15, "古代"],
[16, "社会主義"],
[22, "自由"],
[23, "新(ネオ)"],
[24, "神聖(セント、聖)"],
[25, "正統"],
[26, "絶対主義"],
[33, "大"],
[34, "天階"],
[35, "深階"],
[36, "第三"],
[44, "中央"],
[45, "帝政"],
[46, "統一"],
[55, "独立"],
[56, "東"],
[66, "立憲"],
]
return get_table_by_number(num, table)
end
# 王国名決定表2(D66)
def mk_kingdom_name_2_table(num)
table = [
[11, "英雄"],
[12, "連合"],
[13, "グランドゼロ"],
[14, "迷宮(ダンジョン)"],
[15, "災厄"],
[16, "魔神(デーモン)"],
[22, "征服"],
[23, "中華"],
[24, "ドラゴン(龍)"],
[25, "猫"],
[26, "バナナ"],
[33, "ファンタジー"],
[34, "冒険"],
[35, "魔法(マジカル)"],
[36, "超人"],
[44, "無敵"],
[45, "路地裏"],
[46, "ローマ"],
[55, "(好きな単語表で決定)"],
[56, "(プレイ会場の地名 例:ネリマ)"],
[66, "(国王の名前。後で決定)"],
]
return get_table_by_number(num, table)
end
# 王国名決定表3(D66)
def mk_kingdom_name_3_table(num)
table = [
[11, "王国(キングダム)"],
[12, "王朝"],
[13, "会社(公社)"],
[14, "学園(学校)"],
[15, "合衆国"],
[16, "共同体"],
[22, "共和国"],
[23, "星"],
[24, "公国"],
[25, "市(街、シティ、ポリス)"],
[26, "自治国"],
[33, "植民地"],
[34, "帝国"],
[35, "同盟"],
[36, "首長国"],
[44, "幕府"],
[45, "領"],
[46, "村"],
[55, "横丁(亭)"],
[56, "ランド"],
[66, "連邦"],
]
return get_table_by_number(num, table)
end
end
end
end