lib/bcdice/game_system/meikyu_kingdom/placename_table.rb
# frozen_string_literal: true
module BCDice
module GameSystem
class MeikyuKingdom
# 地名決定表
def mk_pn_decide_table(num)
output = ""
d1 = @randomizer.roll_once(6)
d2 = @randomizer.roll_once(6)
debug("d1", d1)
debug("d2", d2)
d1 = (d1 / 2.0).ceil.to_i
d2 = (d2 / 2.0).ceil.to_i
num.times do |_i|
output += "「" + mk_decoration_table(d1) + mk_placename_table(d2) + "」"
end
return output
end
# 修飾決定表(1D6)
def mk_decoration_table(num)
debug("mk_decoration_table num", num)
table = [
[1, lambda { mk_basic_decoration_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[2, lambda { mk_spooky_decoration_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[3, lambda { mk_katakana_decoration_table(@randomizer.roll_d66(D66SortType::ASC)) }],
]
return get_table_by_number(num, table)
end
# 地名決定表(1D6)
def mk_placename_table(num)
table = [
[1, lambda { mk_passage_placename_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[2, lambda { mk_natural_placename_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[3, lambda { mk_artifact_placename_table(@randomizer.roll_d66(D66SortType::ASC)) }],
]
return get_table_by_number(num, table)
end
# 基本表(D66)
def mk_basic_decoration_table(num)
table = [
[11, "欲望(よくぼう)"],
[12, "漂流(ひょうりゅう)"],
[13, "黄金(おうごん)"],
[14, "火達磨(ひだるま)"],
[15, "災厄(さいやく)"],
[16, "三日月(みかづき)"],
[22, "絡繰り(からくり)"],
[23, "流星(りゅうせい)"],
[24, "棘々(とげとげ)"],
[25, "鏡(かがみ)"],
[26, "銀鱗(ぎんりん)"],
[33, "螺旋(らせん)"],
[34, "七色(なないろ)"],
[35, "殉教(じゅんきょう)"],
[36, "水晶(すいしょう)"],
[44, "氷結(ひょうけつ)"],
[45, "忘却(ぼうきゃく)"],
[46, "幸福(こうふく)"],
[55, "妖精(ようせい)"],
[56, "霧雨(きりさめ)"],
[66, "夕暮れ(ゆうぐれ)"],
]
return get_table_by_number(num, table)
end
# 不気味表(D66)
def mk_spooky_decoration_table(num)
table = [
[11, "赤錆(あかさび)"],
[12, "串刺し(くしざし)"],
[13, "鬼蜘蛛(おにぐも)"],
[14, "蠍(さそり)"],
[15, "幽霊(ゆうれい)"],
[16, "髑髏(どくろ)"],
[22, "血溜まり(ちだまり)"],
[23, "臓物(ぞうもつ)"],
[24, "骸(むくろ)"],
[25, "鉤爪(かぎづめ)"],
[26, "犬狼(けんろう)"],
[33, "奈落(ならく)"],
[34, "大蛇(おろち)"],
[35, "地獄(じごく)"],
[36, "蚯蚓(みみず)"],
[44, "退廃(たいはい)"],
[45, "土竜(もぐら)"],
[46, "絶望(ぜつぼう)"],
[55, "夜泣き(よなき)"],
[56, "緑林(りょくりん)"],
[66, "どん底(どんぞこ)"],
]
return get_table_by_number(num, table)
end
# カタカナ表(D66)
def mk_katakana_decoration_table(num)
table = [
[11, "マヨネーズ"],
[12, "ダイナマイト"],
[13, "ドラゴン"],
[14, "ボヨヨン"],
[15, "モケモケ"],
[16, "マヌエル"],
[22, "ダイス"],
[23, "ロマン"],
[24, "ウクレレ"],
[25, "エップカプ"],
[26, "カンパネルラ"],
[33, "マンチキン"],
[34, "バロック"],
[35, "ミサイル"],
[36, "ドッキリ"],
[44, "ブラック"],
[45, "好きなモンスターの名前"],
[46, "好きなトラップの名前"],
[55, "好きな単語表で"],
[56, "好きな名前決定表で"],
[66, "好きな数字の組み合わせ"],
]
return get_table_by_number(num, table)
end
# 通路系地名表(D66)
def mk_passage_placename_table(num)
table = [
[11, "門(ゲート)"],
[12, "回廊(コリドー)"],
[13, "通り(ストリート)"],
[14, "小路(アレイ)"],
[15, "大路(アベニュー)"],
[16, "街道(ロード)"],
[22, "鉄道(ライン)"],
[23, "迷宮(メイズ)"],
[24, "坑道(トンネル)"],
[25, "坂(スロープ)"],
[26, "峠(パス)"],
[33, "運河(カナル)"],
[34, "水路(チャネル)"],
[35, "河(ストリーム)"],
[36, "堀(モート)"],
[44, "溝(ダイク)"],
[45, "階段(ステア)"],
[46, "辻(トレイル)"],
[55, "橋(ブリッジ)"],
[56, "穴(ホール)"],
[66, "柱廊(ストア)"],
]
return get_table_by_number(num, table)
end
# 自然系地名表(D66)
def mk_natural_placename_table(num)
table = [
[11, "砂漠(デザート)"],
[12, "丘陵(ヒル)"],
[13, "海(オーシャン)"],
[14, "森(フォレスト)"],
[15, "沼(ポンド)"],
[16, "海岸(コースト)"],
[22, "密林(ジャングル)"],
[23, "湖(レイク)"],
[24, "山脈(マウンテンズ)"],
[25, "平原(プレイン)"],
[26, "ヶ原(ランド)"],
[33, "荒野(ヒース)"],
[34, "渓谷(ヴァレー)"],
[35, "島(アイランド)"],
[36, "連峰(ピークス)"],
[44, "火山(ヴォルケイノ)"],
[45, "湿原(ウェットランド)"],
[46, "星雲(ネビュラ)"],
[55, "星(スター)"],
[56, "ヶ淵(プール)"],
[66, "雪原(スノウズ)"],
]
return get_table_by_number(num, table)
end
# 人工系地名表(D66)
def mk_artifact_placename_table(num)
table = [
[11, "城(キャッスル)"],
[12, "壁(ウォール)"],
[13, "砦(フォート)"],
[14, "地帯(ゾーン)"],
[15, "室(ルーム)"],
[16, "の間(チャンバー)"],
[22, "浴室(バス)"],
[23, "畑(ファーム)"],
[24, "館(ハウス)"],
[25, "座(コンスティレィション)"],
[26, "遺跡(ルイン)"],
[33, "ヶ浜(ビーチ)"],
[34, "塔(タワー)"],
[35, "墓場(グレイブ)"],
[36, "洞(ケイヴ)"],
[44, "堂(バジリカ)"],
[45, "野(フィールド)"],
[46, "書院(スタディ)"],
[55, "駅前(ステイション)"],
[56, "房(クラスター)"],
[66, "腐海(ケイオスシー)"],
]
return get_table_by_number(num, table)
end
end
end
end