Showing 185 of 185 total issues
Method update
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def update(data, source: nil, **opts)
@response.merge!(data)
# via pbp
@status = data['status'] if data['status']
@coverage = data['coverage'] if data['coverage']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def update(data, **opts)
@id = data['id'] if data['id']
if data['league']
@id = data.dig('league', 'id')
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def update(data, **opts)
@id = data['id'] if data['id']
if data['league']
@id = data.dig('league', 'id')
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method update
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def update(data, source: nil, **opts)
# via pbp
@status = data['status'] if data['status']
@coverage = data['coverage'] if data['coverage']
@home_id = data['home_team'] || data.dig('home', 'id') if data['home_team'] || data.dig('home', 'id')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method pitch_outcomes
has 84 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.pitch_outcomes
@pitch_outcomes ||= {
'aBK' => 'Balk',
'aCI' => 'Catcher Interference',
'aD' => 'Double',
Method update
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def update(data, **opts)
@id = data['id'] if data['id']
@league_group = opts[:league_group] || data['league_group'] || @league_group
if data['player']
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Team
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
class Team < Data
attr_accessor :response, :id, :market, :name, :alias, :full_name, :venue, :records, :player_stats, :team_stats, :seed, :season, :type, :stats, :used_timeouts, :remaining_timeouts
def initialize(data, **opts)
@response = data
Class Team
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
class Team < Data
attr_reader :response
attr_accessor :tournament_id, :venue, :player_stats
attr_reader :id, :league_group, :name, :country, :country_code, :abbreviation, :qualifier
alias :alias :abbreviation
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Api
module Mma
class Referee < Data
attr_accessor :response, :id, :first_name, :last_name
@all_hash = {}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 107.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Api
module Mma
class Judge < Data
attr_accessor :response, :id, :first_name, :last_name
@all_hash = {}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 107.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method update
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def update(data, **opts)
@id = data['id'] if data['id']
@league_group = opts[:league_group] || data['league_group'] || @league_group
# get_tournament_id(data, **opts)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File game.rb
has 287 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Sportradar
module Api
module Basketball
class Game < Data
attr_accessor :response, :id, :title, :home_id, :away_id, :score, :status, :coverage, :time_zone, :scheduled, :venue, :broadcast, :clock, :duration, :attendance, :team_stats, :player_stats, :changes, :media_timeouts
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Api
module Basketball
class Nba
class Quarter < Data
attr_accessor :response, :id, :game, :number, :sequence, :home_points, :away_points, :drives
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Api
module Basketball
class Ncaamb
class Half < Data
attr_accessor :response, :id, :game, :number, :sequence, :home_points, :away_points, :drives
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method update
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def update(data, **opts)
@status = data['status'] if data['status'] # "ACT",
@full_name = data['full_name'] if data['full_name'] # "Festus Ezeli",
@first_name = data['first_name'] if data['first_name'] # "Festus",
@last_name = data['last_name'] if data['last_name'] # "Ezeli",
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Pitch
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
class Pitch < Data
attr_accessor :response, :id, :at_bat, :outcome_id, :status, :count, :is_ab_over, :is_hit, :warming_up, :runners, :errors, :pitch_type_name, :x, :y, :zone, :total_pitch_count, :atbat_pitch_count, :speed, :outcome, :hit_type, :balls, :strikes, :outs, :fielders
def initialize(data, **opts)
@response = data
Method update
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def update(data, **opts)
@type = data['type'] if data['type']
@time = Time.parse(data['time']) if data['time']
@period = data['period'] if data['period']
@period_type = data['period_type'] if data['period_type']
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def update(data, source: nil, **opts)
# update stuff
@id = data['id'] if data['id']
if data['season'].is_a?(Hash)
@season = data.dig('season', 'year') if data.dig('season', 'year')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Tournament
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
class Tournament < Data
attr_accessor :response, :id, :name, :status, :location, :start, :end
def initialize(data, **opts)
# @response = data
Class Team
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
class Team < Data
attr_accessor :response, :id, :market, :name, :alias, :full_name, :venue, :records, :player_stats, :team_stats, :seed
def initialize(data, **opts)
@response = data