benjamine/resource-shadow

View on GitHub

Showing 160 of 160 total issues

Function 2 has a Cognitive Complexity of 856 (exceeds 5 allowed). Consider refactoring.
Open

},{"./util/globals":7,"./util/mocks/http-handler":8,"./util/mocks/local-storage":9}],2:[function(require,module,exports){
(function (Buffer){
(function (global, module) {

  var exports = module.exports;
Severity: Minor
Found in public/build/test-bundle.js - About 2 wks to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function 3 has a Cognitive Complexity of 386 (exceeds 5 allowed). Consider refactoring.
Open

},{"buffer":3}],3:[function(require,module,exports){
/*!
 * The buffer module from node.js, for the browser.
 *
 * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
Severity: Minor
Found in public/build/test-bundle.js - About 1 wk to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File test-bundle.js has 2263 lines of code (exceeds 250 allowed). Consider refactoring.
Open

(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
/*
* mocha's bdd syntax is inspired in RSpec
*   please read: http://betterspecs.org/
*/
Severity: Major
Found in public/build/test-bundle.js - About 6 days to fix

    Function 3 has 840 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    },{"buffer":3}],3:[function(require,module,exports){
    /*!
     * The buffer module from node.js, for the browser.
     *
     * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
    Severity: Major
    Found in public/build/test-bundle.js - About 4 days to fix

      Function 2 has 808 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      },{"./util/globals":7,"./util/mocks/http-handler":8,"./util/mocks/local-storage":9}],2:[function(require,module,exports){
      (function (Buffer){
      (function (global, module) {
      
        var exports = module.exports;
      Severity: Major
      Found in public/build/test-bundle.js - About 4 days to fix

        Function 1 has 368 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
        /*
        * mocha's bdd syntax is inspired in RSpec
        *   please read: http://betterspecs.org/
        */
        Severity: Major
        Found in public/build/test-bundle.js - About 1 day to fix

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          ResourceShadow.prototype.load = function(preJson) {
          
            this.loadLocal();
          
            if (this.loading || this.saving) {
          Severity: Major
          Found in public/build/resource-shadow.js and 1 other location - About 1 day to fix
          src/resource-shadow.js on lines 114..156

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 322.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          ResourceShadow.prototype.load = function(preJson) {
          
            this.loadLocal();
          
            if (this.loading || this.saving) {
          Severity: Major
          Found in src/resource-shadow.js and 1 other location - About 1 day to fix
          public/build/resource-shadow.js on lines 343..385

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 322.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          ResourceShadow.prototype.processJsonFromServer = function(serverJson, preJson) {
            this.shadow = serverJson;
            var currentLocalJson = this.localStorage.getItem(this.localKey);
          
            if (serverJson !== preJson) {
          Severity: Major
          Found in src/resource-shadow.js and 1 other location - About 1 day to fix
          public/build/resource-shadow.js on lines 387..429

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 321.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          ResourceShadow.prototype.processJsonFromServer = function(serverJson, preJson) {
            this.shadow = serverJson;
            var currentLocalJson = this.localStorage.getItem(this.localKey);
          
            if (serverJson !== preJson) {
          Severity: Major
          Found in public/build/resource-shadow.js and 1 other location - About 1 day to fix
          src/resource-shadow.js on lines 158..200

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 321.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          HttpHandler.prototype.ajax = function(method, url, headers, body, callback) {
          
            // simple browser implementation
            var request = new XMLHttpRequest();
            request.open(method, url, true);
          Severity: Major
          Found in src/http-handler.js and 1 other location - About 1 day to fix
          public/build/resource-shadow.js on lines 141..188

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 316.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          HttpHandler.prototype.ajax = function(method, url, headers, body, callback) {
          
            // simple browser implementation
            var request = new XMLHttpRequest();
            request.open(method, url, true);
          Severity: Major
          Found in public/build/resource-shadow.js and 1 other location - About 1 day to fix
          src/http-handler.js on lines 5..52

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 316.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Function 6 has 347 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          },{"_process":2}],6:[function(require,module,exports){
          var microee = require('microee');
          var defaultHttpHandler;
          var defaultLocalStorageObserver;
          
          
          Severity: Major
          Found in public/build/resource-shadow.js - About 1 day to fix

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

            !function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var o;"undefined"!=typeof window?o=window:"undefined"!=typeof global?o=global:"undefined"!=typeof self&&(o=self),o.resourceShadow=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
            (function (process){
            
            // global exports
            
            
            Severity: Major
            Found in public/build/resource-shadow.js and 1 other location - About 1 day to fix
            public/build/test-bundle.js on lines 1..3104

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 292.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

            (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
            /*
            * mocha's bdd syntax is inspired in RSpec
            *   please read: http://betterspecs.org/
            */
            Severity: Major
            Found in public/build/test-bundle.js and 1 other location - About 1 day to fix
            public/build/resource-shadow.js on lines 1..631

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 292.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

            ResourceShadow.prototype.setLocalStorageValue = function(data) {
              var json;
              if (data === null || typeof data === 'undefined') {
                json = null;
              } else {
            Severity: Major
            Found in src/resource-shadow.js and 1 other location - About 1 day to fix
            public/build/resource-shadow.js on lines 601..627

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 217.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

            ResourceShadow.prototype.setLocalStorageValue = function(data) {
              var json;
              if (data === null || typeof data === 'undefined') {
                json = null;
              } else {
            Severity: Major
            Found in public/build/resource-shadow.js and 1 other location - About 1 day to fix
            src/resource-shadow.js on lines 380..406

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 217.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            File resource-shadow.js has 538 lines of code (exceeds 250 allowed). Consider refactoring.
            Open

            !function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var o;"undefined"!=typeof window?o=window:"undefined"!=typeof global?o=global:"undefined"!=typeof self&&(o=self),o.resourceShadow=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
            (function (process){
            
            // global exports
            
            
            Severity: Major
            Found in public/build/resource-shadow.js - About 1 day to fix

              Function 5 has a Cognitive Complexity of 56 (exceeds 5 allowed). Consider refactoring.
              Open

              },{}],5:[function(require,module,exports){
              exports.read = function(buffer, offset, isLE, mLen, nBytes) {
                var e, m,
                    eLen = nBytes * 8 - mLen - 1,
                    eMax = (1 << eLen) - 1,
              Severity: Minor
              Found in public/build/test-bundle.js - About 1 day to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function json has 164 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                var json = (function () {
                  "use strict";
              
                  if ('object' == typeof JSON && JSON.parse && JSON.stringify) {
                    return {
              Severity: Major
              Found in public/build/test-bundle.js - About 6 hrs to fix
                Severity
                Category
                Status
                Source
                Language