Showing 16 of 16 total issues
File games-resource-test.js
has 689 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
const helper = require('../test-helper'),
expect = helper.expect,
sinon = helper.sinon,
File game-test.js
has 481 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
const helper = require('../test-helper'),
expect = helper.expect,
sinon = helper.sinon,
File players-resource-test.js
has 267 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
const helper = require('../test-helper'),
expect = helper.expect,
sinon = helper.sinon,
Function completeGame
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
completeGame: (game) => {
const turns = [],
transmitters = game.players.filter((p) => p.role === 'transmitter').reduce((obj, p) => ({ ...obj, [p.team]: p }), {}),
decoders = game.players.filter((p) => p.role === 'decoder').reduce((obj, p) => ({ ...obj, [p.team]: p }), {}),
tiles = game.getDataValue('board'),
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function completeGame
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
completeGame: (game) => {
const turns = [],
transmitters = game.players.filter((p) => p.role === 'transmitter').reduce((obj, p) => ({ ...obj, [p.team]: p }), {}),
decoders = game.players.filter((p) => p.role === 'decoder').reduce((obj, p) => ({ ...obj, [p.team]: p }), {}),
tiles = game.getDataValue('board'),
Function prepareGame
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
prepareGame: (attrs = {}) => {
let aTransmitterUser, aDecoderUser, bTransmitterUser, bDecoderUser, aTransmitterPlayer, aDecoderPlayer, bTransmitterPlayer, bDecoderPlayer, game;
return Promise.all([
User.create({ username: 'transmitter-a', password: 'password' }),
User.create({ username: 'decoder-a', password: 'password' }),
Similar blocks of code found in 2 locations. Consider refactoring. Open
}, {
defaultScope: {
where: { deletedAt: null }
},
sequelize: sequelizeInstance,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
}, {
defaultScope: {
where: { deletedAt: null }
},
sequelize: sequelizeInstance,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
decoders = game.players.filter((p) => p.role === 'decoder').reduce((obj, p) => ({ ...obj, [p.team]: p }), {}),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
transmitters = game.players.filter((p) => p.role === 'transmitter').reduce((obj, p) => ({ ...obj, [p.team]: p }), {}),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function setSecurePassword
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
const setSecurePassword = (user, options) => {
if (!user.password) return Promise.resolve(options);
return new Promise((resolve, reject) => {
bcrypt.genSalt(10, (err, salt) => {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getToken
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
const getToken = (req) => {
// istanbul ignore if
if (!req) return null;
return (req.body && req.body.access_token) ||
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function cleanDatabase
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
const cleanDatabase = () => {
return new Promise((resolve, reject) => {
pg.connect(config.dbUrl, (err, client, done) => {
if (err) return reject(err);
resolve([client, done]);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return Player.create({ userId: newPlayerUser.id, gameId });
Function nextTurn
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
nextTurn() {
if (!this.activePlayerId) return Promise.reject(new Error('Game is not started'));
if (this.completed()) return Promise.reject(new Error('Game is over'));
const activePlayer = this.players.find((p) => p.id === this.activePlayerId);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _playTurn
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
const _playTurn = (role, requiredBodyParams = [], turnFunc) => {
return requireGame((req, res) => {
let { user, params: { gameId } } = req;
const turnFuncParams = requiredBodyParams.reduce((obj, key) => {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"