berict/Tapad

View on GitHub

Showing 231 of 426 total issues

Method removeLocalPreset has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void removeLocalPreset(String presetName, Runnable onSuccess, Runnable onFailure) {
        if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.N_MR1) {
            ShortcutManager shortcutManager = activity.getSystemService(ShortcutManager.class);
            if (shortcutManager != null) {
                shortcutManager.removeDynamicShortcuts(Arrays.asList(presetName));
Severity: Minor
Found in app/src/main/java/com/bedrock/padder/model/preset/store/Item.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fadeIn has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void fadeIn(final int id, final int delay, final long duration, String handlerName, View parentView, Activity activity) {
        final AlphaAnimation fadeIn = new AlphaAnimation(0.0f, 1.0f);
        final View view = parentView.findViewById(id);
        view.setVisibility(View.INVISIBLE);
        PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);
Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fadeOutInvisible has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void fadeOutInvisible(final int id, final int delay, final long duration, View parentView, Activity activity) {
        final AlphaAnimation fadeOut = new AlphaAnimation(1.0f, 0.0f);
        final View view = parentView.findViewById(id);
        PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);

Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fadeOut has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void fadeOut(final int id, final int delay, final long duration, View parentView, Activity activity) {
        final AlphaAnimation fadeOut = new AlphaAnimation(1.0f, 0.0f);
        final View view = parentView.findViewById(id);
        PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);

Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method deleteRecursive has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public boolean deleteRecursive(File fileOrDirectory) {
        boolean recursive = true;
        if (fileOrDirectory.isDirectory())
            if (fileOrDirectory.listFiles() != null && fileOrDirectory.listFiles().length > 0)
            for (File child : fileOrDirectory.listFiles())
Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/FileHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fade has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void fade(final int id, final float startAlpha, final float endAlpha, final int delay, final long duration, String handlerName, Activity activity) {
        final AlphaAnimation fade = new AlphaAnimation(startAlpha, endAlpha);
        final View view = activity.findViewById(id);
        PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);

Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fadeIn has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void fadeIn(final int id, final int delay, final long duration, String handlerName, Activity activity) {
        final AlphaAnimation fadeIn = new AlphaAnimation(0.0f, 1.0f);
        final View view = activity.findViewById(id);
        view.setVisibility(View.INVISIBLE);
        PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);
Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fadeOutInvisible has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void fadeOutInvisible(final int id, final int delay, final long duration, Activity activity) {
        final AlphaAnimation fadeOut = new AlphaAnimation(1.0f, 0.0f);
        final View view = activity.findViewById(id);
        PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);

Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fadeIn has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public void fadeIn(final View view, final int delay, final long duration, String handlerName, Activity activity) {
        final AlphaAnimation fadeIn = new AlphaAnimation(0.0f, 1.0f);
        view.setVisibility(View.INVISIBLE);
        PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);

Severity: Minor
Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method intentSharedElementWithExtra has 7 arguments (exceeds 4 allowed). Consider refactoring.
Open

    public void intentSharedElementWithExtra(final Activity activity, final String targetName, final int start_element_id, final String transitionName, final String extraName, final int extra, int delay) {
Severity: Major
Found in app/src/main/java/com/bedrock/padder/helper/IntentHelper.java - About 50 mins to fix

    Method intentSharedElementWithExtra has 7 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        public void intentSharedElementWithExtra(final Activity activity, final String targetName, final int start_element_id, final String transitionName, final String extraName, final String extra, int delay) {
    Severity: Major
    Found in app/src/main/java/com/bedrock/padder/helper/IntentHelper.java - About 50 mins to fix

      Method circularRevealTouch has 7 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          public void circularRevealTouch(View touch_view, final int reveal_view,
                                          final TimeInterpolator interpolator, final Runnable onClick,
                                          final int duration, final int delay, final Activity activity) {
      Severity: Major
      Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 50 mins to fix

        Method scaleOut has 7 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            public void scaleOut(final int id, int touchX, int touchY, final int delay, final long duration, String handlerName, Activity activity) {
        Severity: Major
        Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 50 mins to fix

          Method getGesturePadFromArray has 7 arguments (exceeds 4 allowed). Consider refactoring.
          Open

              private GesturePad getGesturePadFromArray(String soundPaths[],
                                                        SoundPool soundPool,
                                                        int deck,
                                                        View buttonView,
                                                        int color, int colorDef,
          Severity: Major
          Found in app/src/main/java/com/bedrock/padder/helper/SoundHelper.java - About 50 mins to fix

            Method scaleIn has 7 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                public void scaleIn(final int id, int touchX, int touchY, final int delay, final long duration, String handlerName, Activity activity) {
            Severity: Major
            Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 50 mins to fix

              Method scaleOut has 7 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                  public void scaleOut(final View view, int touchX, int touchY, final int delay, final long duration, String handlerName, Activity activity) {
              Severity: Major
              Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 50 mins to fix

                Method scaleIn has 7 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                    public void scaleIn(final View view, int touchX, int touchY, final int delay, final long duration, String handlerName, Activity activity) {
                Severity: Major
                Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 50 mins to fix

                  Method fade has 7 arguments (exceeds 4 allowed). Consider refactoring.
                  Open

                      public void fade(final int id, final float startAlpha, final float endAlpha, final int delay, final long duration, String handlerName, Activity activity) {
                  Severity: Major
                  Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 50 mins to fix

                    Method circularRevealTouch has 7 arguments (exceeds 4 allowed). Consider refactoring.
                    Open

                        public void circularRevealTouch(int touch_view, final int reveal_view,
                                                        final TimeInterpolator interpolator, final Runnable onClick,
                                                        final int duration, final int delay, final Activity activity) {
                    Severity: Major
                    Found in app/src/main/java/com/bedrock/padder/helper/AnimateHelper.java - About 50 mins to fix

                      Method setMarginRelativePX has 6 arguments (exceeds 4 allowed). Consider refactoring.
                      Open

                          public void setMarginRelativePX(int id, int left, int top, int right, int bottom, Activity activity) {
                      Severity: Minor
                      Found in app/src/main/java/com/bedrock/padder/helper/WindowHelper.java - About 45 mins to fix
                        Severity
                        Category
                        Status
                        Source
                        Language