Showing 426 of 426 total issues
File AnimateHelper.java
has 979 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.helper;
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
File Item.java
has 820 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.model.preset.store;
import android.animation.Animator;
import android.app.Activity;
import android.app.Notification;
File MainActivity.java
has 766 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.activity;
import android.app.Activity;
import android.content.DialogInterface;
import android.content.Intent;
AnimateHelper
has 93 methods (exceeds 20 allowed). Consider refactoring. Open
@TargetApi(14)
public class AnimateHelper {
private WindowHelper window = new WindowHelper();
static String TAG = "AnimateHelper";
File WindowHelper.java
has 656 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.helper;
import android.app.Activity;
import android.app.ActivityManager;
import android.content.Context;
Method getExceptionalRunnable
has 274 lines of code (exceeds 25 allowed). Consider refactoring. Open
private Runnable getExceptionalRunnable(String textId) {
Runnable exceptionalRunnable;
final Activity a = activity;
final WindowHelper w = new WindowHelper();
Method draw
has 246 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void draw() {
final PresetSchema presetSchema = getPresetSchema();
final Preset preset = presetSchema.getPreset();
// load preset image
File SoundHelper.java
has 568 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.helper;
import android.app.Activity;
import android.content.Intent;
import android.content.pm.ShortcutInfo;
WindowHelper
has 55 methods (exceeds 20 allowed). Consider refactoring. Open
public class WindowHelper {
public void setNavigationBar(int colorId, Activity activity) {
if (Build.VERSION.SDK_INT >= 16) {
if (colorId == R.color.transparent) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
switch (PAD_PATTERN) {
case 1:
// 4 side
if (row - 1 > 0) {
// left available
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 476.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
switch (PAD_PATTERN) {
case 1:
// 4 side
if (row - 1 > 0) {
// left available
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 476.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
MainActivity
has 53 methods (exceeds 20 allowed). Consider refactoring. Open
public class MainActivity
extends AppCompatActivity
implements AboutFragment.OnFragmentInteractionListener {
public static final String TAG = "MainActivity";
File FeedbackActivity.java
has 479 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.activity;
import android.app.Activity;
import android.content.Intent;
import android.os.Build;
Method onCreate
has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Item
has 50 methods (exceeds 20 allowed). Consider refactoring. Open
public class Item {
private static final transient String TAG = "Store.Item";
private transient PresetStore presetStore = null;
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (view.getVisibility() == View.VISIBLE) {
PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);
if (Build.VERSION.SDK_INT >= 21 && powerManager.isPowerSaveMode()) {
// power save mode on
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 368.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (view.getVisibility() == View.VISIBLE) {
PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);
if (Build.VERSION.SDK_INT >= 21 && powerManager.isPowerSaveMode()) {
// power save mode on
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 368.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File ItemAdapter.java
has 411 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.adapter;
import android.app.Activity;
import android.content.Context;
import android.support.annotation.NonNull;
Method setPadColor
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
void setPadColor() {
setPadColor(color);
switch (PAD_PATTERN) {
case 1:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
public void fadeIn(final int id, final int delay, final long duration, String handlerName, Activity activity) {
final AlphaAnimation fadeIn = new AlphaAnimation(0.0f, 1.0f);
final View view = activity.findViewById(id);
view.setVisibility(View.INVISIBLE);
PowerManager powerManager = (PowerManager) activity.getSystemService(POWER_SERVICE);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 349.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76