biemond/biemond-orawls

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lib/puppet/provider/wls_managedserver/wls_managedserver.rb

Summary

Maintainability
B
6 hrs
Test Coverage

Method managedserver_control has 43 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def managedserver_control(action)
    Puppet.debug "managedserver action: #{action}"

    target                      = resource[:target]
    name                        = resource[:server_name]
Severity: Minor
Found in lib/puppet/provider/wls_managedserver/wls_managedserver.rb - About 1 hr to fix

    Method managedserver_status has 38 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      def managedserver_status
        domain_name                 = resource[:domain_name]
        name                        = resource[:server_name]
        target                      = resource[:target]
        user                        = resource[:os_user]
    Severity: Minor
    Found in lib/puppet/provider/wls_managedserver/wls_managedserver.rb - About 1 hr to fix

      Method managedserver_status has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

        def managedserver_status
          domain_name                 = resource[:domain_name]
          name                        = resource[:server_name]
          target                      = resource[:target]
          user                        = resource[:os_user]
      Severity: Minor
      Found in lib/puppet/provider/wls_managedserver/wls_managedserver.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method managedserver_control has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
      Open

        def managedserver_control(action)
          Puppet.debug "managedserver action: #{action}"
      
          target                      = resource[:target]
          name                        = resource[:server_name]
      Severity: Minor
      Found in lib/puppet/provider/wls_managedserver/wls_managedserver.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          command = "#{weblogic_home_dir}/common/bin/wlst.sh -skipWLSModuleScanning <<-EOF
      connect(\"#{weblogic_user}\",\"#{weblogic_password}\",\"#{protocol}://#{adminserver_address}:#{adminserver_port}\")
      try:
          #{wls_action}
      except:
      Severity: Minor
      Found in lib/puppet/provider/wls_managedserver/wls_managedserver.rb and 3 other locations - About 25 mins to fix
      lib/puppet/provider/wls_adminserver/wls_adminserver.rb on lines 48..50
      lib/puppet/provider/wls_ohsserver/wls_ohsserver.rb on lines 48..50
      lib/puppet/provider/wls_ohsserver/wls_ohsserver.rb on lines 98..100

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 29.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          command = "#{weblogic_home_dir}/common/bin/wlst.sh -skipWLSModuleScanning <<-EOF
      connect(\"#{weblogic_user}\",\"#{weblogic_password}\",\"#{protocol}://#{adminserver_address}:#{adminserver_port}\")
      state(\"#{name}\",\"#{target}\")
      Severity: Minor
      Found in lib/puppet/provider/wls_managedserver/wls_managedserver.rb and 3 other locations - About 15 mins to fix
      lib/puppet/provider/wls_adminserver/wls_adminserver.rb on lines 54..56
      lib/puppet/provider/wls_domain_partition_control/wls_domain_partition_control.rb on lines 24..28
      lib/puppet/provider/wls_ohsserver/wls_ohsserver.rb on lines 54..56

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 26.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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