Showing 166 of 166 total issues
Method matching_bulk_imports
has a Cognitive Complexity of 19 (exceeds 10 allowed). Consider refactoring. Open
def matching_bulk_imports
return @matching_bulk_imports if defined?(@matching_bulk_imports)
bulk_imports = BulkImport
if params[:search_ascend].present?
bulk_imports = bulk_imports.ascend
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 19 (exceeds 10 allowed). Consider refactoring. Open
def update
@user = current_user
if @user.present? && params[:user].present? && @user.update(permitted_parameters)
if params.dig(:user, :terms_of_service).present?
if InputNormalizer.boolean(params.dig(:user, :terms_of_service))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 19 (exceeds 10 allowed). Consider refactoring. Open
def update
if params[:bike].present?
begin
@bike = BikeUpdator.new(user: current_user, bike: @bike, b_params: permitted_bike_params.as_json, current_ownership: @current_ownership).update_available_attributes
rescue => e
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 19 (exceeds 10 allowed). Consider refactoring. Open
def update
error_message = []
if params[:ownership]
if params[:ownership][:user_email].present?
params[:ownership][:user_id] = User.friendly_find_id(params[:ownership].delete(:user_email))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method matching_invoices
has a Cognitive Complexity of 19 (exceeds 10 allowed). Consider refactoring. Open
def matching_invoices
@query = params[:query]
invoices = if @query == "active"
Invoice.active
elsif @query == "inactive"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function BinxAppOrgBikes
has 67 lines of code (exceeds 50 allowed). Consider refactoring. Open
function BinxAppOrgBikes() {
return {
init() {
// If there aren't search settings on the page, don't do anything
if ($("#organizedSearchSettings").length) {
Method paint_name_parser
has 66 lines of code (exceeds 50 allowed). Consider refactoring. Open
def self.paint_name_parser(str)
paint_str = str.clone.downcase
paint_str.gsub!(/[\\\/"\-()?,&+;.]/, " ")
# RAL colors. See wikipedia table for rough groupings. Many of the reds are pink, greys are brown, etc. by whatever
Method available_impound_records
has a Cognitive Complexity of 18 (exceeds 10 allowed). Consider refactoring. Open
def available_impound_records
return @available_impound_records if defined?(@available_impound_records)
if params[:search_status] == "all"
@search_status = "all"
a_impound_records = impound_records
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 18 (exceeds 10 allowed). Consider refactoring. Open
def update
@user = current_user
if params.dig(:user, :password).present?
unless @user.authenticate(params.dig(:user, :current_password))
@user.errors.add(:base, translation(:current_password_doesnt_match))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method registered_state
has a Cognitive Complexity of 18 (exceeds 10 allowed). Consider refactoring. Open
def registered_state(bike = nil)
state = bike&.status&.gsub("status_", "")
if state.present?
return state if state == "stolen"
if %w[abandoned impounded unregistered_parking_notification].include?(state)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
enableFields ({ inputFields, selectizedFields }) {
inputFields.forEach(field => {
field.element.attr('disabled', false)
field.label.removeClass('text-muted')
})
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
disableFields ({ inputFields, selectizedFields }) {
inputFields.forEach(field => {
field.element.attr('disabled', true)
field.label.addClass('text-muted')
})
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method authenticate_user
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def authenticate_user(translation_key: nil, translation_args: {}, flash_type: :error)
translation_key ||= :you_have_to_log_in
# Make absolutely sure the current user is confirmed - mainly for testing
if current_user&.confirmed?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find_sym
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def find_sym(str)
return if str.blank?
return str if str.is_a?(Symbol) && self::SLUGS.key?(str)
str = str.to_s.downcase.strip if str.is_a?(String) || str.is_a?(Symbol)
if str.is_a?(Integer) || str.match?(/\A\d+\z/)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method available_recoveries
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def available_recoveries
recoveries = StolenRecord.recovered
if params[:search_recovery_display_status] == "all"
@recovery_display_status = "all"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method matching_parking_notifications
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def matching_parking_notifications
return @matching_parking_notifications if defined?(@matching_parking_notifications)
notifications = parking_notifications
if params[:search_bike_id].present?
notifications = notifications.where(bike_id: params[:search_bike_id])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_csv
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def process_csv(open_file)
@line_errors = @bulk_import.line_errors || [] # We always need line_errors
return false if @bulk_import.finished? # If url fails to load, this will catch
# Grab the first line of the csv (which is the header line) and transform it
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method row_to_b_param_hash
has a Cognitive Complexity of 17 (exceeds 10 allowed). Consider refactoring. Open
def row_to_b_param_hash(row_with_whitespaces)
# remove whitespace from the values in the row
row = row_with_whitespaces.map { |k, v|
next [k, v] unless v.is_a?(String)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if session[:return_to].present? || cookies[:return_to].present? || params[:return_to]
# NOTE: This is duplicated in permitted_return_to
target = session[:return_to] || cookies[:return_to] || params[:return_to]
session[:return_to] = nil
cookies[:return_to] = nil
Identical blocks of code found in 2 locations. Consider refactoring. Open
if !@impound_claim.submitting?
flash[:error] = if @impound_claim.responded?
"That claim has already been responded to"
else
"That claim hasn't been submitted yet (it's #{@impound_claim.status_humanized})"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76