Showing 488 of 488 total issues
File FontAwesome.cs
has 1371 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
namespace NSWallet.NetStandard.Helpers.Fonts
{
public class FontAwesome
{
File MainScreenViewModel.cs
has 1266 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.Collections.Generic;
using System.ComponentModel;
using NSWallet.Shared;
using Xamarin.Forms;
File SettingsScreenViewModel.cs
has 1180 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.ComponentModel;
using NSWallet.Shared;
using NSWallet.Helpers;
using Xamarin.Forms;
File ManageFieldViewModel.cs
has 832 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
File NSWalletDB.cs
has 730 lines of code (exceeds 250 allowed). Consider refactoring. Open
using SQLite;
using System;
using System.Linq;
using NSWallet.Shared.Helpers.Logs.AppLog;
using System.Collections.Generic;
File Settings.cs
has 562 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using NSWallet.Shared;
using Plugin.Settings;
using Plugin.Settings.Abstractions;
File MainScreenView.cs
has 558 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.Linq;
using FFImageLoading.Forms;
using ImageCircle.Forms.Plugin.Abstractions;
using NSWallet.Consts;
File PremiumManagement.cs
has 553 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
Identical blocks of code found in 2 locations. Consider refactoring. Open
return new Dictionary<string, string> {
{ "accesspoint", "category_internet" },
{ "airplane", "category_travelling" },
{ "amazon", "category_internet" },
{ "americanexpress", "category_finances" },
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 583.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public static Dictionary<string, string> IconsWithGroups = new Dictionary<string, string> {
{ "document", "group_common" },
{ "accesspoint", "group_common" },
{ "airplane", "group_common" },
{ "amazon", "group_stores" },
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 583.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File DataAccessLayer.cs
has 514 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
File SettingsScreenView.cs
has 505 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System.Collections.Generic;
using FFImageLoading.Forms;
using NSWallet.Controls.EntryPopup;
using NSWallet.Helpers;
using NSWallet.NetStandard;
Method ExecuteLoginCommand
has a Cognitive Complexity of 64 (exceeds 20 allowed). Consider refactoring. Open
protected void ExecuteLoginCommand(object obj)
{
if (LicenseController.CheckPrivacyPolicy()) {
if (LicenseController.CheckTermsOfUse()) {
AnimationStatus = 0; // 0 - Nothing happened
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
using Xamarin.Forms;
namespace NSWallet
{
public class RedTheme : DefaultTheme
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 476.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
using Xamarin.Forms;
namespace NSWallet
{
public class GreenTheme : DefaultTheme
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 476.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method OnBindingContextChanged
has a Cognitive Complexity of 57 (exceeds 20 allowed). Consider refactoring. Open
protected override void OnBindingContextChanged()
{
base.OnBindingContextChanged();
var container = BindingContext as IList;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class SettingsScreenViewModel
has 46 methods (exceeds 20 allowed). Consider refactoring. Open
public class SettingsScreenViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
//public Action PremiumAlertCallback { get; set; }
File ManageFieldView.cs
has 427 lines of code (exceeds 250 allowed). Consider refactoring. Open
using FFImageLoading.Forms;
using NSWallet.Consts;
using NSWallet.Helpers;
using NSWallet.NetStandard;
using NSWallet.NetStandard.Helpers.Fonts;
File IconScreenViewModel.cs
has 417 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NSWallet.Helpers;
Method GetIconsWithGroups
has 147 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static Dictionary<string, string> GetIconsWithGroups()
{
return new Dictionary<string, string> {
{ "accesspoint", "category_internet" },
{ "airplane", "category_travelling" },