Showing 226 of 488 total issues
File FontAwesome.cs
has 1371 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
namespace NSWallet.NetStandard.Helpers.Fonts
{
public class FontAwesome
{
File MainScreenViewModel.cs
has 1266 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using System.Collections.Generic;
using System.ComponentModel;
using NSWallet.Shared;
using Xamarin.Forms;
File SettingsScreenViewModel.cs
has 1180 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using System.ComponentModel;
using NSWallet.Shared;
using NSWallet.Helpers;
using Xamarin.Forms;
File ManageFieldViewModel.cs
has 832 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
File NSWalletDB.cs
has 730 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using SQLite;
using System;
using System.Linq;
using NSWallet.Shared.Helpers.Logs.AppLog;
using System.Collections.Generic;
File Settings.cs
has 562 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using NSWallet.Shared;
using Plugin.Settings;
using Plugin.Settings.Abstractions;
File MainScreenView.cs
has 558 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using System.Linq;
using FFImageLoading.Forms;
using ImageCircle.Forms.Plugin.Abstractions;
using NSWallet.Consts;
File PremiumManagement.cs
has 553 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
File DataAccessLayer.cs
has 514 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
File SettingsScreenView.cs
has 505 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System.Collections.Generic;
using FFImageLoading.Forms;
using NSWallet.Controls.EntryPopup;
using NSWallet.Helpers;
using NSWallet.NetStandard;
Method ExecuteLoginCommand
has a Cognitive Complexity of 64 (exceeds 20 allowed). Consider refactoring. Open
Open
protected void ExecuteLoginCommand(object obj)
{
if (LicenseController.CheckPrivacyPolicy()) {
if (LicenseController.CheckTermsOfUse()) {
AnimationStatus = 0; // 0 - Nothing happened
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method OnBindingContextChanged
has a Cognitive Complexity of 57 (exceeds 20 allowed). Consider refactoring. Open
Open
protected override void OnBindingContextChanged()
{
base.OnBindingContextChanged();
var container = BindingContext as IList;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class SettingsScreenViewModel
has 46 methods (exceeds 20 allowed). Consider refactoring. Open
Open
public class SettingsScreenViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
//public Action PremiumAlertCallback { get; set; }
File ManageFieldView.cs
has 427 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using FFImageLoading.Forms;
using NSWallet.Consts;
using NSWallet.Helpers;
using NSWallet.NetStandard;
using NSWallet.NetStandard.Helpers.Fonts;
File IconScreenViewModel.cs
has 417 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NSWallet.Helpers;
Method GetIconsWithGroups
has 147 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
public static Dictionary<string, string> GetIconsWithGroups()
{
return new Dictionary<string, string> {
{ "accesspoint", "category_internet" },
{ "airplane", "category_travelling" },
Class MainScreenViewModel
has 43 methods (exceeds 20 allowed). Consider refactoring. Open
Open
public class MainScreenViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
Class NSWalletDB
has 41 methods (exceeds 20 allowed). Consider refactoring. Open
Open
public partial class NSWalletDB
{
SQLiteConnection conn;
string DBFile;
Class BL
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
Open
public static partial class BL
{
static string lang;
static string lastCurrentID;
public static string CurrentFieldID { get; private set; }
File FlowListViewInternalCell.cs
has 386 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
using System;
using Xamarin.Forms;
using System.Collections.Generic;
using System.Collections;
using System.Threading.Tasks;