cellog/react-selection

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src/mouseMath.js

Summary

Maintainability
A
2 hrs
Test Coverage

Function getCoordinates has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  static getCoordinates(e, id, con = console) {
    if (!e.touches && e.clientX) {
      return {
        clientX: e.clientX,
        clientY: e.clientY,
Severity: Minor
Found in src/mouseMath.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getCoordinates has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  static getCoordinates(e, id, con = console) {
    if (!e.touches && e.clientX) {
      return {
        clientX: e.clientX,
        clientY: e.clientY,
Severity: Minor
Found in src/mouseMath.js - About 1 hr to fix

    Function pageOffset has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

      static pageOffset(dir, useLocal = false, win = window) {
        if (dir !== 'left' && dir !== 'top') {
          throw new Error(`direction must be one of top or left, was "${dir}"`)
        }
        const offsetname = dir === 'left' ? 'pageXOffset' : 'pageYOffset'
    Severity: Minor
    Found in src/mouseMath.js - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Expected to return a value at the end of this method.
    Open

      static getCoordinates(e, id, con = console) {
    Severity: Minor
    Found in src/mouseMath.js by eslint

    Require Consistent Returns (consistent-return)

    One of the confusing aspects of JavaScript is that any function may or may not return a value at any point in time. When a function exits without any return statement executing, the function returns undefined. Similarly, calling return without specifying any value will cause the function to return undefined. Only when return is called with a value is there a change in the function's return value.

    Unlike statically-typed languages that will catch when a function doesn't return the type of data expected, JavaScript has no such checks, meaning that it's easy to make mistakes such as this:

    function doSomething(condition) {
    
        if (condition) {
            return true;
        } else {
            return;
        }
    }

    Here, one branch of the function returns true, a Boolean value, while the other exits without specifying any value (and so returns undefined). This may be an indicator of a coding error, especially if this pattern is found in larger functions.

    Rule Details

    This rule is aimed at ensuring all return statements either specify a value or don't specify a value.

    It excludes constructors which, when invoked with the new operator, return the instantiated object if another object is not explicitly returned. This rule treats a function as a constructor if its name starts with an uppercase letter.

    Examples of incorrect code for this rule:

    /*eslint consistent-return: "error"*/
    
    function doSomething(condition) {
    
        if (condition) {
            return true;
        } else {
            return;
        }
    }
    
    function doSomething(condition) {
    
        if (condition) {
            return;
        } else {
            return true;
        }
    }
    
    function doSomething(condition) {
    
        if (condition) {
            return true;
        }
    }

    Examples of correct code for this rule:

    /*eslint consistent-return: "error"*/
    
    function doSomething(condition) {
    
        if (condition) {
            return true;
        } else {
            return false;
        }
    }
    
    function Foo() {
        if (!(this instanceof Foo)) {
            return new Foo();
        }
    
        this.a = 0;
    }

    When Not To Use It

    If you want to allow functions to have different return behavior depending on code branching, then it is safe to disable this rule. Source: http://eslint.org/docs/rules/

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