Method user_id
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def user_id
user_id = @current_user ? @current_user.id : nil rescue nil
user_id = current_user ? current_user.id : nil rescue nil if user_id.blank?
user_id
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method impressionist_subapp_filter
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def impressionist_subapp_filter(opts = {})
if should_count_impression?(opts)
actions = opts[:actions]
actions.collect!{|a|a.to_s} unless actions.blank?
if (actions.blank? || actions.include?(action_name)) && unique?(opts[:unique])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method impressionist
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def impressionist(obj,message=nil,opts={})
if should_count_impression?(opts)
if obj.respond_to?("impressionable?")
if unique_instance?(obj, opts[:unique])
obj.impressions.create(associative_create_statement({:message => message}))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"