Showing 7 of 9 total issues
Method sync
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def sync(options = {})
collection = options[:collection] || [options.fetch(:resource)]
scope = options[:channel] || options[:scope] || (collection.is_a?(RenderSync::Scope) ? collection : nil)
partial_name = options.fetch(:partial, scope)
refetch = options.fetch(:refetch, false)
Method sync
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def sync(*actions)
include ModelActions unless include?(ModelActions)
include ModelChangeTracking unless include?(ModelChangeTracking)
include ModelRenderSyncing
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_from_args
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def self.new_from_args(scope_definition, args)
if args.length != scope_definition.parameters.length
raise ArgumentError, "wrong number of arguments (#{args.length} for #{scope_definition.parameters.length})"
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sync_touch
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def sync_touch(*args)
# Only load Modules and set up callbacks if sync_touch wasn't
# called before
if @sync_touches.blank?
include ModelActions unless include?(ModelActions)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sync
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def sync(options = {})
collection = options[:collection] || [options.fetch(:resource)]
scope = options[:channel] || options[:scope] || (collection.is_a?(RenderSync::Scope) ? collection : nil)
partial_name = options.fetch(:partial, scope)
refetch = options.fetch(:refetch, false)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method scopes_path
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def scopes_path
path = Pathname.new('/')
unless scopes.nil?
paths = scopes.map do |scope|
if scope.is_a?(RenderSync::Scope)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sync_touches
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def sync_touches
sync_associations = []
self.class.sync_touches.each do |touch|
current = send(touch)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"