File documentselection.js
has 464 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
Function _getSurroundingAttributes
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
_getSurroundingAttributes() {
const position = this.getFirstPosition();
const schema = this._model.schema;
let attrs = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
DocumentSelection
has 34 functions (exceeds 20 allowed). Consider refactoring. Open
export default class DocumentSelection {
/**
* Creates an empty live selection for given {@link module:engine/model/document~Document}.
*
* @param {module:engine/model/document~Document} doc Document which owns this selection.
LiveSelection
has 28 functions (exceeds 20 allowed). Consider refactoring. Open
class LiveSelection extends Selection {
// Creates an empty live selection for given {@link module:engine/model/document~Document}.
// @param {module:engine/model/document~Document} doc Document which owns this selection.
constructor( doc ) {
super();
Function _updateAttributes
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
_updateAttributes( clearAll ) {
const newAttributes = toMap( this._getSurroundingAttributes() );
const oldAttributes = toMap( this.getAttributes() );
if ( clearAll ) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _getSurroundingAttributes
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
_getSurroundingAttributes() {
const position = this.getFirstPosition();
const schema = this._model.schema;
let attrs = null;
Function _updateMarkers
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
_updateMarkers() {
const markers = [];
let changed = false;
for ( const marker of this._model.markers ) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function constructor
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor( doc ) {
super();
// List of selection markers.
// Marker is a selection marker when selection range is inside the marker range.
Function _updateAttributes
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
_updateAttributes( clearAll ) {
const newAttributes = toMap( this._getSurroundingAttributes() );
const oldAttributes = toMap( this.getAttributes() );
if ( clearAll ) {
Function _updateMarkers
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
_updateMarkers() {
const markers = [];
let changed = false;
for ( const marker of this._model.markers ) {
Function _setAttributesTo
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
_setAttributesTo( attrs ) {
const changed = new Set();
for ( const [ oldKey, oldValue ] of this.getAttributes() ) {
// Do not remove attribute if attribute with same key and value is about to be set.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _getStoredAttributes
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
* _getStoredAttributes() {
const selectionParent = this.getFirstPosition().parent;
if ( this.isCollapsed && selectionParent.isEmpty ) {
for ( const key of selectionParent.getAttributeKeys() ) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( !attrs ) {
let node = nodeAfter;
while ( node && !attrs ) {
node = node.nextSibling;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( !this.isGravityOverridden && !attrs ) {
let node = nodeBefore;
while ( node && !attrs ) {
node = node.previousSibling;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76