Method open_screen
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def open_screen(screen, args = {})
args = { animated: true }.merge(args)
# Apply properties to instance
screen = set_up_screen_for_open(screen, args)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method close_screen
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def close_screen(args = {})
args ||= {}
args = { sender: args } unless args.is_a?(Hash)
args[:animated] = true unless args.has_key?(:animated)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ensure_wrapper_controller_in_place
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def ensure_wrapper_controller_in_place(screen, args={})
unless args[:close_all] || args[:modal] || args[:in_detail] || args[:in_master]
screen.navigationController ||= self.navigationController if screen.respond_to?("navigationController=")
screen.tab_bar ||= self.tab_bar if screen.respond_to?("tab_bar=")
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method send_on_return
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def send_on_return(args = {})
return unless self.parent_screen
if self.parent_screen.respond_to?(:on_return)
if args && self.parent_screen.method(:on_return).arity != 0
self.parent_screen.send(:on_return, args)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_up_screen_for_open
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def set_up_screen_for_open(screen, args={})
# Instantiate screen if given a class
screen = screen.new(args) if screen.respond_to?(:new)
# Store screen options
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method close_nav_screen
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def close_nav_screen(args={})
args[:animated] = true unless args.has_key?(:animated)
if args[:to_screen] == :root
self.parent_screen = self.navigationController.viewControllers.first
self.navigationController.popToRootViewControllerAnimated args[:animated]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"